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    posted a message on What is the ideal Poly Count?

    @xenofenix: Go

    You can convert it when the model is done to editable mesh.

    And without getting more polys, delete teh MeshSmooth modifier, then make it editable mesh. And then simply attach another Smooth modifier.

    Hope it helped.

    Posted in: Artist Tavern
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    posted a message on Data/Trigger Editor

    Sending PM.

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    @Dracoknight: Go

    That won't happen.

    I never log out :P

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    Welcome, i would love to have both of you on. Pm sent.

    Like i said before:

    is that i add you as a temporary member of my team. But you can leave whenever you feel and ofcourse if you don't want it to be seen ill take it away.

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    Update:

    We are now 8 members of my team. We realy need people who can trigger and make custom UI.

    The terrain is being worked on. The first Hero knight is being merged. But we need people with knowledge of triggering.

    Me myself is currently workin on exporting this "knight" into the 3ds max to attach a shield and a sword to him. I may even be making some other things to import to the editor like item chests and other things.

    This is going very good so far. But we still need more people. All help is welcome.

    Edit: also been doing a small backstory of the world.

    /Simitza

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    I'm back. I apologize for my late respond, but i've been gone for 4 days and are happy to see that people actualy want to help me and give me new ideas etc.

    First, I'm located at EU, but when the map is done we could spread it through the US aswell.

    And i've been going around with some third person triggering, but i don't think it would be that great in the RPG. For the terrain, í have a guy working on it, hopefully he will come out with something realy nice. :)

    EDIT: A BIG NOTE, is that i add you as a temporary member of my team. But you can leave whenever you feel and ofcourse if you don't want it to be seen ill take it away.

    /Simitza

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    @Razherrt: Go

    Ah well :P

    The player housing would be sick... but i'm afraid i have so little skill in triggering. Thats why i need a crew. Still learning thou O.o

    Edit: Liked the idea, changed the player building to housing instead. Like your thoughts ^_^

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    @Razherrt: Go

    If you played the WC3 map Troll Tribes they had the item combination implemented. Id realy love that too!

    About the housing... ah well, ofcourse you could change it with the Item combining and focus alot more on the items. Also if you have a day and night cycle you could set up a tent in the woods and create a fireplace to warm yourself. instead of housing that is.

    Edit: got some screens uploaded. Still, not even close to done with the enviroments, but i'm not a great designer so. I usualy keep the hook on people and get them working :)

    Posted in: Team Recruitment
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    posted a message on ORPG Project, looking for people.

    Hello Everyone. First of all, if i don't follow any rules of this forum by creating this thread, pls lock/delete it.

    ORPG Project

    This is a very ambitious project i've started to work on. Currently we are 15 at this and haven't made it very far. ( Only made some terrain and the interface of the hero inventory/levels. I've worked lots with WC3 editor and SC:BW editor so i know the basics. It's hard to get around with a new interface on the editor at the moment but ill get into it. So this project is about a giant Open Role Playing Game where the biggest aspects is:

    • No main story line, but very many quests you can do, and each of them has it's own "dialog" and story.
    • Different Classes/Races
    • Save and Load capabilities
    • Unique enviroments and enemies
    • Player Housing ( Hardest thing to get, but probably worth it.)
    • Items such as weapons, armor, boots, etc
    • Multiplayer game with as much players implemented as possible.
    • Items like weapons and armor should be seen. for example, a marine with a sniper, or a dark templar with the armor of a zealot. ( Probably the hardest, so i set this as a secondary focus if we get this up and running )

    Current Facts about the map:

    At the moment i am doing a game with the medieval setting, just with the usual units and structures ( 3d converting is way to big for now, maybe if the team gets large, 30 people or so. :P ) Going for some converting.

    Im thinkin of 3 races..

    So there should be 1 large city, with all races, 2-3 villages and the rest is neutral area. there is some rooms for you to build at, and there is quests all over. Some Hermits are to be placed around the world to give quests. There are shops were you can buy and sell things.

    In the beginning you start on a small area in the corner of the map, there you choose race and class. I't should be very hard to get to the big city in the beginning. so you have to do alot of quests and level up abit before you can enter it.

    When you load the game you start of in the nearest city. And all the items, other things you have ( except the cities youve builded ) are saved.

    I think i've covered the biggest aspects here. If i get enough people, and we realy make this, we can hopefully make it in third person later on. ( big risk thou ). Another dream thing would be to loot enemies to get items, for example: Zerglings tooth + 2 Zealot breatplate = Spiked Chainmail. Create at blacksmith.

    Progress:

    Loads of people working at the moment. It's going good.

    Updates:

    Currently looking for: All help is welcome, i gladly take anything you can help me with, aswell as design thoughts, critics and ofcourse if you want to join.

    Stay tuned people, cuz there will be updates :)

    Having a giant forum. 15-17 members. All working hard. Feel free to question anything you want to know about, ill be most happy to answer them.

    Posted in: Team Recruitment
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