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    posted a message on How do you pick a unit and a player?

    @gorang: Go

    thanks :)

    Althought I have other spawns going while this one is So I am not sure if the last created would work since it takes the ship 70 seconds roughly to get there.

    Also doing what you said. It won't let me do this part with the

    Unit - Order all units in (Any units in Group 2 owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to ( Attack targeting (Center of Group 1)) (Replace Existing Orders)**

    Posted in: Miscellaneous Development
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    posted a message on How do you pick a unit and a player?

    How would i go about "picking" a player and "picking" a unit.

    I would like to "pick" a unit that spawns in and when it enters a region it responds to "picked unit enters region" and does something.

    Posted in: Miscellaneous Development
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    posted a message on Small problem with animations?

    Landing Ship
    Events
    Timer - Elapsed time is 5.0 Game Time seconds
    Local Variables

    Conditions
    Actions
    Unit - Create 1 Colony Ship (Flying) for player 4 at Incoming Colony ship for backup facing (Facing of Land here) degrees (No Options)
    Unit - Order (Last created unit) to (Colony Ship - Land (Terran Buildings) targeting Land here) (Replace Existing Orders)
    General - Wait 83.0 Game Time seconds
    Unit - Create 5 Merc - War Pig (Merc Marine) for player 1 at Marines 1 facing (Facing of Land here) degrees (No Options)
    Unit - Create 5 Merc - War Pig (Merc Marine) for player 2 at Marines 2 facing (Facing of Land here) degrees (No Options)
    Unit - Create 5 Merc - War Pig (Merc Marine) for player 3 at Marines 3 facing (Facing of Land here) degrees (No Options)

    So heres 1 of my problems..
    It lands and is flying there at the exact same time...
    I suppose it is showing the landing animation as it is flying there.
    http://i37.tinypic.com/2lt0m0h.jpg
    http://i38.tinypic.com/dyorgn.jpg

    Also, One more problem if solved would be very helpful. I would prefer the ship to make the units come out of the sides / front of the ship. Is this possible? If so how would I go about creating a trigger for it.

    Thanks guys for your time much appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Getting a "colony ship" to land at a point
    Quote from sonnert: Go

    Action - Issue order - order unit to move from x(region) to y(region)

    Action - Issue order - order unit to unload units

    (create regions on the terrain by switching from unitlayer(default) to regionlayer

    Unload will make it touch the ground? I Thought all that did was make them hop out.

    Posted in: Miscellaneous Development
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    posted a message on Getting a "colony ship" to land at a point

    Getting it from flying in from X to Land at X and then unload How would i do this?

    Posted in: Miscellaneous Development
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    posted a message on Doodad Help with a trigger?

    Thanks Guys.

    Posted in: Miscellaneous Development
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    posted a message on Doodad Help with a trigger?

    @zzPop: Go

    I don't mind working on it myself, It is just frustrating, I have done all you said. It shows up now as a unit, But does not play the animation because I cannot get the right animation to "play" When I use the trigger system.

    If you can advise me on which one to use such as "stand" or "default" That would most likely fix my problem. I do not see a current animation to use for it.

    Posted in: Miscellaneous Development
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    posted a message on Doodad Help with a trigger?
    Quote from Molsterr: Go

    @Malevolence123: Go

    I would do as he second poster has said.... the third guy it maken things WAY to complicated for you. Simply go to the editor, open up the char map, and you can just copy and paste what you need.

    if you can tell me a map they use a doodad with an animation please tell me :)

    Posted in: Miscellaneous Development
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    posted a message on Doodad Help with a trigger?

    ok well I did what you said , Still having problems. (just with the animation now) I attached a download of my map and what i did.

    Unit name is charringship Actor is charringship as well..

    Thanks again.. Sorry I am not getting it.

    Posted in: Miscellaneous Development
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    posted a message on Doodad Help with a trigger?
    Quote from zzPop: Go

    @admo: Go

    How does this post actually help the OP or anyone else here at all?

    @Malevolence123: Go

    Create whatever unit you want to "spawn" just like you would any other unit/building (i.e. set up its unit, actor and model fields).

    To play a specific animation for that unit forver, you need to add the following to the newly created unit's Actor object:

    In the Actor object, go to the Events+ filed and add the following event (by right clicking and selecting "Add Event"):

    >ActorCreation Animation Play Name: (insert an identifier here, optional) Animation Properties: (insert actual animation name here from the dropdowns. get the animation name from previewer) Flags: select Play Forever Blend in/out: 0,0/-1.0 Time Variant: -1.0 Time Type: Automatic

    This will cause the unit to play whatever animation you wanted forever (as long as the unit is alive).

    edit: the forum software for these forums is retarded

    well Not to be a pest, But how would I go about this, I checked the tutorial section and found it hard to understand what exactly to do, It seems like I can't add an actor group correctly.

    Posted in: Miscellaneous Development
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    posted a message on Doodad Help with a trigger?

    Hey guys and girls, i'm new here but I am used to the WC3 System of triggers. SC2 is a lot different and I need some help on how to make a doodad "spawn"

    In this case I would like to make a "doodad" more specifically a Char crashing Barracks come in at random times in a random area via a region. and making its "Death" animation stay for the whole game.

    Any guidance would be great!

    Thank you for your help / advise in advanced :)

    Posted in: Miscellaneous Development
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