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    posted a message on Question about 3d studio max

    Well whilst I can model I've no idea where to begin modding SC2 but anything I have in my personal archive your more than welcome to use. PM your email addy and I'll send you a complete list of all my models. Every single one comes with full credit to anyone else involved and I can personally vouch for alot of modellers listed as many are no longer with the Armada community. As for other trek based game community (SFC3, BC and ST Legacy) I have some good ties and am fairly well known within the communities. Almost all my own meshes use 256*256 or 512*512 but there are a few that use larger ones (easy to reduce the size though) and are in TGA format so conversion isn't a problem. Poly counts are anywhere between a few hundred polys to about 10,000 but the higher poly count models tend to be used for rendering purposes only.

    http://i7.photobucket.com/albums/y279/major58/Armada1mod/testshot.jpg

    This is the only image I have of my currently in progress Armada 1 based mod. Whilst the Tactical cube textures aren't mine (I've tried on many occasions to create texture files I've never got it right) the mesh is and is one of my best (As far as I'm concerned)

    http://i7.photobucket.com/albums/y279/major58/atlantis_gate1.jpg

    Another example above shows that I don't just stick to trek. Mind you. I wouldnt consider myself to be fantastic at modelling but I'll try anything.

    Posted in: Artist Tavern
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    posted a message on Question about 3d studio max

    FockeWulf. Have you thought about 3rd party trek models?? Theres a shed load available at Armada Fleet Command. I'm not sure on the poly counts of SC2 assets as so far the most I've gotten out of the game is a bare few hours of game play. Mind you. If you want some to "experiment" with then give me a shout. I've built quite a few trek models myself for (primarily) Star Trek Armada 1+2 and Star Wars Empire At War (and its expansion) and have had quite a few of them converted to other games (including SFC3).

    Posted in: Artist Tavern
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