Yes. I was hoping to find some kind damage taken value in the Combat section of the Behavior - Modification + field, but after looking all the different sections I didn't find anything. If anyone knows whether it's possible to modify this with behaviors it would be awesome if you could tell us how it's done.
I don't believe it is added to GUI yet. It is not too hard to use the custom script function though; You just have to add the Custom Script action to the trigger, and type UnitRevive(EventUnit()); in the textfield in the bottom of the window.
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Yes. I was hoping to find some kind damage taken value in the Combat section of the Behavior - Modification + field, but after looking all the different sections I didn't find anything. If anyone knows whether it's possible to modify this with behaviors it would be awesome if you could tell us how it's done.
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I don't believe it is added to GUI yet. It is not too hard to use the custom script function though; You just have to add the Custom Script action to the trigger, and type UnitRevive(EventUnit()); in the textfield in the bottom of the window.
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Does anyone else have problems using the UnitRevive() function? Nothing happens when I use it.
Edit: My problem was that I hadn't set "Stats - Death Time". Working perfectly now - thanks!