However, I fixed my error by deleting all "Trash", the useless copy Data's, like not customized actors, effects, etc. and suddenly my map had just 800kb.
Well, GATEWAY_DOWN seems to appear when your map is full of trash and the server refuses the upload.... my explanation
Same thing for me, cant get this fixed.... I had this problem earlier and deleted my custom loading screen which had like 3-4MB and was a bit too big for the editor, however, after I deleted my picture it worked, but now, same map, but added a lot more stuff, like custom units(over 50), doodads, more regions and stuff I get stuck at 90% 99% 0% sometimes 14%; everytime with the same error GATEWAY_DOWN... I checked it, battle.net isnt down :)
While I get this error on my map, I can still upload another without any issues.
I checked my game variants, like 200 times, depends on what I changes, it gets stuck at another point (e.g 0% 14%, etc.).
So what's the problem? - One thing that I didn't checked out, yet, to export/import my stuff to another map, but how can I do this with units, terrain, doodads and the whole triggers, don't to forget my custom data? Anyways I would prefer a solution that's not so "stupid".
don't know what's wrong with it, just want to upload my map as private, but everythime it "uploads" the file transfer dialog stuck @ 93% and 2 minutes later it gives the error "GATEWAY_DOWN".
I've tried to mess around a bit with the game variants, when I add all defaults the transfer dialog stucks at "0%" and "0 bytes"
Is this another editor bug? or did I made something wrong?
ps.: Tried to upload with english & german editor versions, both gives the same error...
this "hide terrain cells" option doesn't work for me, I've selected and clicked several times on my map but nothing changed.
To the "vectors" thing, let me explain first; they are some nice options editing the terrain, like setting the shape, setting the size and stuff, ok that's fine BUT I, and I guess no one else, can draw a perfect line with a standard mouse, so if I want to make my terrain like a square(for example) it takes me like 2hours for doing this, however I'm asking for another possibility to draw a terrain like letting the cursor stick to the help grid or define by math(vectors) where to draw terrain, somethings like "draw from point 222,158 in direct line to 222,200"; however I'm just in search for an easier method as the mouse only thing :)
EDIT: ok, figured it out, just needed to press CTRL+T to see, or not to see, the hidden cells.
at the moment I'm on it to make a remake from a good sc1 td map, called marine defence... however
here are my question to the terrain build.
1. How can I just delete terrain? - What I mean is to delete terrain completly, so that you can see the outer space behind it.
2. How to make terrain smarter? - I mean hard edges; it must be possible to work with some kind of vectors to build a terrain, not only the stupid mouse look
First of all, I'm a newbie to the Sc2 Editor, well I was doing maps for FPS games with unreal engine (ut2k4, ut3, etc.) but this here is totally different, so here's my question, is there a tutorial for complete newbs? Something that explains first steps, melee triggers, making start points & setting them, working with terrain the right, edit "doodads"(I mean this props thingies) and make them following waypoints. I thing that's pretty all I wanna know for now, simply the basic stuff.
I could not find any good tutorial, either the vidtut isn't available anymore or a called "basic tutorial" doesn't show anything I wanna know.
Hey guys, I was wondering that there's a one instance limit for the Editor by default, ok it's usual to restrict this at 3D/DX applications.
so is there a method to bypass this? like a registry entry or maybe in a ini file?
I'm working on a multi-tasking system with win vista & linux, however I just wanted to run several instances of the editor for smart working, like comparing map triggers and stuff.
0
However, I fixed my error by deleting all "Trash", the useless copy Data's, like not customized actors, effects, etc. and suddenly my map had just 800kb.
Well, GATEWAY_DOWN seems to appear when your map is full of trash and the server refuses the upload.... my explanation
0
Same thing for me, cant get this fixed.... I had this problem earlier and deleted my custom loading screen which had like 3-4MB and was a bit too big for the editor, however, after I deleted my picture it worked, but now, same map, but added a lot more stuff, like custom units(over 50), doodads, more regions and stuff I get stuck at 90% 99% 0% sometimes 14%; everytime with the same error GATEWAY_DOWN... I checked it, battle.net isnt down :) While I get this error on my map, I can still upload another without any issues.
I checked my game variants, like 200 times, depends on what I changes, it gets stuck at another point (e.g 0% 14%, etc.).
So what's the problem?
- One thing that I didn't checked out, yet, to export/import my stuff to another map, but how can I do this with units, terrain, doodads and the whole triggers, don't to forget my custom data?Anyways I would prefer a solution that's not so "stupid".Any ideas?
0
Same problem here, did you found a solution?
0
Hi @ll
don't know what's wrong with it, just want to upload my map as private, but everythime it "uploads" the file transfer dialog stuck @ 93% and 2 minutes later it gives the error "GATEWAY_DOWN".
I've tried to mess around a bit with the game variants, when I add all defaults the transfer dialog stucks at "0%" and "0 bytes"
Is this another editor bug? or did I made something wrong?
ps.: Tried to upload with english & german editor versions, both gives the same error...
0
thanks for reply!
this "hide terrain cells" option doesn't work for me, I've selected and clicked several times on my map but nothing changed.
To the "vectors" thing, let me explain first; they are some nice options editing the terrain, like setting the shape, setting the size and stuff, ok that's fine BUT I, and I guess no one else, can draw a perfect line with a standard mouse, so if I want to make my terrain like a square(for example) it takes me like 2hours for doing this, however I'm asking for another possibility to draw a terrain like letting the cursor stick to the help grid or define by math(vectors) where to draw terrain, somethings like "draw from point 222,158 in direct line to 222,200"; however I'm just in search for an easier method as the mouse only thing :)
EDIT: ok, figured it out, just needed to press CTRL+T to see, or not to see, the hidden cells.
0
no one with an answer? ;/
0
Hi @ll,
at the moment I'm on it to make a remake from a good sc1 td map, called marine defence... however here are my question to the terrain build.
1. How can I just delete terrain? - What I mean is to delete terrain completly, so that you can see the outer space behind it.
2. How to make terrain smarter? - I mean hard edges; it must be possible to work with some kind of vectors to build a terrain, not only the stupid mouse look
3. Thanks in advice :]
so long SpReeD
0
Hi Mappers!
First of all, I'm a newbie to the Sc2 Editor, well I was doing maps for FPS games with unreal engine (ut2k4, ut3, etc.) but this here is totally different, so here's my question, is there a tutorial for complete newbs? Something that explains first steps, melee triggers, making start points & setting them, working with terrain the right, edit "doodads"(I mean this props thingies) and make them following waypoints. I thing that's pretty all I wanna know for now, simply the basic stuff. I could not find any good tutorial, either the vidtut isn't available anymore or a called "basic tutorial" doesn't show anything I wanna know.
Hope you can help, thanks in advice
0
Hey guys, I was wondering that there's a one instance limit for the Editor by default, ok it's usual to restrict this at 3D/DX applications.
so is there a method to bypass this? like a registry entry or maybe in a ini file? I'm working on a multi-tasking system with win vista & linux, however I just wanted to run several instances of the editor for smart working, like comparing map triggers and stuff.
thanks in advice.