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Quote from Molsterr: Goalso, make sure its in the {ROOT} when you import, right click the textures,> Move TO > {Root} also if the model looks weird, simply change the textures... one of the sets (at the bottom) always works.
also, make sure its in the {ROOT} when you import, right click the textures,> Move TO > {Root}
also if the model looks weird, simply change the textures... one of the sets (at the bottom) always works.
That solved it!, Thanks :)
@Zarakk: Go
Odd...Well I cant make the textures work, are they supposed to be in a specific folder? currently they are in Assets/Units/Old Worgen/
By the way, are the Worgen texture supposed to be a .tga and not a dds?
Quote from Forge_User_36010895: GoThis issue is adressed in the tutorial linked at the top of my post. "Importing Your Model"
This issue is adressed in the tutorial linked at the top of my post. "Importing Your Model"
I followed the steps, the Worgen remain untextured s:
Quote from Forge_User_36010895: Go@gurluas: Go Here ye go:
@gurluas: Go
Here ye go:
How do i make the textures work?
Here is a personal request from me, I hope someone can help me with it: I need a white old style Worgen Not the Cata or Northrend version, and it must have the white skin.
@GhostNova91: Go
Just use the colossus for now
So lets sum up...
We have icons for the reaver and the scarab.
We have the model
We have the skin
We have the animations
And soon we will have the unit, the sounds can be taken from Sc1
So two things remains.. A wireframe, and a portrait.
As far as I know we never saw an official portrait and if i recall correctly most Protoss had the same portrait back then anyway.
@mParfait: Go
I see...Just looked dark in that youtube video demonstrating the reaver.
The skin can always be improved later. Though i believe it currently looks too dark.
Dont even get me started on Left 4 Dead 1.
I just like to follow the developement, the Reaver is awesome :)
Maybe you should share everything instead of hiding it behind closed doors. People might be able to help more if you are open about this.
Quote from mParfait: GoI think your super battlecruiser is the Loki from the campaign??
I think your super battlecruiser is the Loki from the campaign??
It is not.
Btw the old Void Ray was not a Void Ray but a Warp Ray, I believe the textures are still here.
@maverck: Go
Looks good but the Reaver is too big, should be scaled down a notch..Otherwise nice work!
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That solved it!, Thanks :)
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@Zarakk: Go
Odd...Well I cant make the textures work, are they supposed to be in a specific folder? currently they are in Assets/Units/Old Worgen/
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@Zarakk: Go
By the way, are the Worgen texture supposed to be a .tga and not a dds?
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I followed the steps, the Worgen remain untextured s:
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How do i make the textures work?
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Here is a personal request from me, I hope someone can help me with it: I need a white old style Worgen Not the Cata or Northrend version, and it must have the white skin.
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@GhostNova91: Go
Just use the colossus for now
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So lets sum up...
We have icons for the reaver and the scarab.
We have the model
We have the skin
We have the animations
And soon we will have the unit, the sounds can be taken from Sc1
So two things remains.. A wireframe, and a portrait.
As far as I know we never saw an official portrait and if i recall correctly most Protoss had the same portrait back then anyway.
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@mParfait: Go
I see...Just looked dark in that youtube video demonstrating the reaver.
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@mParfait: Go
The skin can always be improved later. Though i believe it currently looks too dark.
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@mParfait: Go
Dont even get me started on Left 4 Dead 1.
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@mParfait: Go
I just like to follow the developement, the Reaver is awesome :)
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@mParfait: Go
Maybe you should share everything instead of hiding it behind closed doors. People might be able to help more if you are open about this.
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It is not.
Btw the old Void Ray was not a Void Ray but a Warp Ray, I believe the textures are still here.
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@maverck: Go
Looks good but the Reaver is too big, should be scaled down a notch..Otherwise nice work!