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    posted a message on Popularity System Petition?
    Quote from DivinoZarathos: Go

    I'm fucking tired of reading threads about popularity system. Fucking, fucking tired. Stop play attention whores about this and develop better maps. If your maps are not on the top of the list, that's just because they SUCK.

    Sure. The top ten maps are supersuper great! And i want to play them the next 6 month only. nothing else. I never want play a other map thats not in top ten! Because they are the greatest! And what a luck: other maps will not come to top ten, cause if u want to play online with other guys->u need to play the top ten! In page 3 u can play alone!

    The top ten maps are the awesome greatest! PLS, Blizzard dont take them us away for the next years!

    I hate the Threads 2, but not so much like i hate this fucking system! Blizz know this epic fail, dunno why they cant change it. I think its maybe cause the missing LAN mode. They want us not to open games.

    Posted in: General Chat
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    posted a message on Popularity System Petition?

    Everyone at Blizzard knows what SCII-Mapster is! So we got a voice!

    or otherwise: just erase all Maps lower than page 3, cause they are unplayable!

    Posted in: General Chat
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    posted a message on Player with 14100 league games

    + the loading time, the login time, searching for player time, the 24 hour cut,

    hmmm....sleepingtime? :)

    We got our first Hacker detected!

    Posted in: General Chat
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    posted a message on Player with 14100 league games

    14103x15min per Game = 211545 minutes

    211545/60 0 3525.75 hours

    3525.75 / 24 = 146.9 days

    146.9 / 30 = 4,89 month

    PURE PLAYTIME! with an average matchtime of 15 min. Most Games, specially 4vs4 take much more time.

    When was the release? 5-6 month ago? dunno.

    This is a clanaccount. I think 1 Person can not play that much!

    Posted in: General Chat
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    posted a message on [Release] Catalyst

    skin a new map for 5v5? Why not implement in the aktually terrain?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    I think the map has the problem, that if 1 Team has advantage early then they win the game always. I never seen a game that was turned around. Maybe it looks a few time so but u see after 5 min wich team wins!

    So pls, remove that u can build Guns and buildings in ur enemys base!!! The Guns, the repair tower and now i see a enemy landing tower in my base??? wtf, this makes the prob, that a game is not turnable much bigger.

    and what about 5v5? u cant push and def with 3guys! once lost 1 side of a base its over! maybe u can def a while but for what?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    Any signs for getting this better? I still play no customs atm. So much shitty maps are so high in ranking! Any postings by Blizz?

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    I dont play any customs atm. The system suckz so hard!

    To the map:

    Is there any reason why its 3v3? Why not 5v5? technical reasons or for the gameplay? I would love it 5v5!

    next:

    Are u working for a solution to make the game winable in lategame when the other team have advantage? If u lost one Tower in ur base its mostly lost complete, it just takes long loosing minutes! maybe put the towers upstairs or make turteling strategies more effizient than now.

    Great Map, i play customs when ur map is top again where it belongs!

    Posted in: Project Workplace
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    posted a message on make Xel`Naga Towers interakt with flying units?

    I used Searchfunktion and google!

    How to make the Xel Naga Tower get aktivated by flying units?

    Posted in: Data
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    posted a message on Units Patrol in moving region?

    ye, but wich way i choose the units for that? Thats the main problem!

    I added in the spawntrigger: "put last created unit to unitgroup" and in a seperate one"any unit of unittyp viking get any order then remove them from unitgroup" and then give the unitgroup the order to patrol in the region. It looks so 100% must working but it dont!

    Posted in: Triggers
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    posted a message on Units Patrol in moving region?

    sry guys, last pushtry!

    I want the vikings to patrol, take position or attack random points in the region thats pinned on my Battlecruiser till they get any order.

    When i fly over the map the cruiser spawns the vikings like eggs in the way he move. Thats shitty! Pls, how to make them stay at the cruiser with any (in the best case attacking) order?

    I try it a week now! I use the editor in german, thats why its maybe not usefull to copypaste my trys.

    Posted in: Triggers
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    posted a message on remove unit requirements for upgrades

    example: I want to upgrade Lv.3 Shipweapons without having a "Flottensignalgeber"(dunno buildings name in english).

    I go to the research ability and doubleklick on the upgrade. There i can change mineral/gas cost etc. and the requirements.

    I can change unit, ability and upgrade requirements. There is just 1 requirement to learn the upgrade itself aktiv, BUT...!

    ingame he want the building from me! I dont find it anywhere in the Dataeditor to remove it. Not in the research ability, not in the upgrade...

    any solutions?

    Posted in: Data
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    posted a message on [Release] Catalyst

    Hi, can u pls explain the trigger wich u used for the drohnes movement? I try to do it since days but....AAAaaargh!

    Posted in: Project Workplace
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    posted a message on Units Patrol in moving region?

    sry! PUUUUUSH!

    Still got the problem!

    I need the trigger for the drones from Catalyst to make last created units stay in an area around the spawning unit!

    please, i work many days now on my map and this trigger is essential important for my map.

    Posted in: Triggers
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    posted a message on Units Patrol in moving region?

    I have a Battlecruiser that spawns Vikings. The Battlecruiser have a round, with him moving region. I want the vikings to patrol in the region around him after spawning.

    My try atm:

    http://www5.pic-upload.de/26.09.10/4bf1kdibc2.gif

    event: Any units start do nothing

    requirement: Unit name of triggering unit=Viking position of triggering unit=schwererKreuzer(<-the region)

    run: attack a random point in region schwererKreuzer

    and then it should start do nothing and the event should prog again, or?

    They should move like the drohnes in Catalyst:Cityscape. That would be exactly i need!

    Posted in: Triggers
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