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    posted a message on Where are the epic WC3 Mappers?

    a decade of WC3 maps can not easily get topped. Thats sure.

    Nice to hear u work on BIG projects. I played a HLW some days ago, was this yours Kueken? or didnt u release at all? I get an invite from any chatroom and joined it! It looks very good and for a beta real playable, but no chance to get ppls into the game. If a map is not Top ten, it does exist (but this an other topic).

    Posted in: General Chat
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    posted a message on Where are the epic WC3 Mappers?

    Is there any map in SCII made by an known WC3 mapper?

    In the loadingscreen of Battletanks in WC3 u couldt read, that the work on the SCII map has allready started. Its not Catalyst! Where is the map?

    The creators of Element TD? Have they any projects? eve and gex, or how theyr name was,...

    u know what i mean. I would be interested to see the maps of oldscool mapperteams.

    I like mostly the Battletanks- MazeTD- HLW- castleFight- gameplays. But atm there is not much present at Bnet2. Not like they was in WC3 imo!

    Posted in: General Chat
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    posted a message on Community Project - Information Thread

    I hate every TD where creeps destroy towers. Thats usually the moment i leave! When ur map is not amazing TD and not a VS-TD, u have to compete against big names like Element TD.

    Posted in: Project Workplace
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    posted a message on Need something created for you?

    @ Xel_Naga towers:

    my map is rdy! I dont understand ur trigger not full till now but itryed and tryed and tryed and....now i got a ready fine working map and all triggers in it can be copy/paste in to every other map! Thats great so far, big TY!

    now i got a last problem: With my solution its just a 2 Player Map. The triggers dont support 2v2, 3v3, etc. I use to give the players terrazine. I need a trigger wich counts every Terrazine amounts of all aktive Players in a team together and if 1 player leaves, his terrazine amount should not get lost!

    i up the map, so u have maybe a better solution in the basics.

    Posted in: Triggers
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    posted a message on all ressources of aktiv players in a team together integer

    I want to set a integer wich included all terrazineamounts of all players in a team. I tryed:

    Variable - Team 1 = ((Terrazin von Spieler (Spieler 1 aus (Verbündete von Spieler 1))) + ((Terrazin von Spieler (Spieler 2 aus (Verbündete von Spieler 1))) + ((Terrazin von Spieler (Spieler 3 aus (Verbündete von Spieler 1))) + (Terrazin von Spieler (Spieler 4 aus (Ver festlegen

    but the prob is when the players are not aktive i get a error message and it works complete not!

    Posted in: Triggers
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    posted a message on Need something created for you?

    topic: Xel_towers

    i still cant use ur trigger cause i dont know how to read out the seperate Variable for each team. pls spread it anyhow to a own variable for each team.

    Posted in: Triggers
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    posted a message on Need something created for you?

    ok, i realized that it works allready with 2 Players. It shows the towercount seperat, but i just dont find the correct variablename to read it out. I am not sure what the picker is?

    Posted in: Triggers
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    posted a message on Need something created for you?

    topic: Xel_towers

    it works now with the right counting of towers no matter how many untis there are.

    The next prob is to make it for 2 Teams. I need a variable "Towers atm Team1" and "Towers atm Team2". I think from this point on i should get the map ready alone, but i dont understand ur trigger fully, so i cant mess with it.

    Another thing i noticed is: I putted a unit for Player 2 direkt to the tower and it still counted it. Would not be so bad if this would remain so, cause the situation that 2 units are in range should not be very long and very few. So it can get counted for both players, cause 1 unit will die soon :)

    and btw, gj and big ty for ur work here in this post! u r awesome :)

    €: @ usernameisnt... this idea is great, thought about it 2 but i am to bad to realize it :(

    Posted in: Triggers
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    posted a message on Need something created for you?

    Ty, but when I send 2 WBFs to 1 Tower it counts 2 instead of just 1 aktivated Tower. Nice is so far that it works imported on any map.

    What happend all when a xel´Naga Tower gets aktivated?

    -the xelNaga use capture -the modelanimation of the Tower start / change to aktivated -an effekt happend? -a powerup gets aktivated? -the sight gets shared? -the aktivate/deaktivate sound plays

    anything spezific what there happend must be available for an event. All solutions till now are about the region around the Tower of 2.5, thats not the way!

    there is a deaktivated orderbutton "designate" in the data editor at the naga Tower

    I have to admit that ur created trigger in the map exceeds my trigger knowhow a lot :) but anywhere must this action what there happend when it aktivates give anything what is recognizable to work with it.

    Posted in: Triggers
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    posted a message on Problem with X´el Naga Towers

    dam, i hear "unit-group-loop" the first time. I dont know what that is. wtf! and this with the phase of an abilitiy confuse me complete. I use the german version too and this should make it more thougher to handle. It should be so easy:

    -a unit use an ability

    -the ability is tower-capture

    -give owner of captured unit anything wich i can use to handle a variable...

    But i tryed it loong hours and i just wanna play the map. I will not be able to create it myself for sure. If anyone search a nice projekt idea atm, just take it! create a tiny dialog in the top middle where the Teamtickets running down like in Battlefield and its ready.

    Like i said in the other thread: The simpelst Games are the best! I believe this Gameplay is funny and motivating to play it much.

    Posted in: Triggers
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    posted a message on Need something created for you?

    I found another thread where is the same question discussed as my problem.

    http://www.thehelper.net/forums/showthread.php/155803-How-to-detect-when-a-Xel-naga-tower-is-activated

    I tryed it looong hours to make it. the solution with regions is not good. To big and to buggy. Maybe its not possible and i should write it to Blizzard :)

    Posted in: Triggers
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    posted a message on Need something created for you?

    Conquest in Battlefield, just a simple Flag holding map. When u see some maps and their Towerplacement it would be such epic to fight for them and not for the bases.

    i dont get a way to ask for "xel naga is aktivated" or "a xelNaga is using the ability to interakt with a unit"

    I tryed it with areas around the tower but its shitty cause u have borrowd units and flying units and just the a unit enter and lever region trigger.

    I want it by the ability from the xelnaga to capture a unit.

    This ready Trigger can be implemented to every original Meleemap then. The easiest things, the simpelst Gameplays are the best and this is a simple thing using the epic originalmaps. I think this would be nice to play a round original SCII but u have a other mission then fight just the base or the army of ur enemy.

    watch the pics and think about it. There is a 2 Player with 3 Nagas but i dont find it atm, wich is such nice too.

    Posted in: Triggers
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    posted a message on Need something created for you?

    YES PLEASE! I need something triggered or edited!

    I need a trigger that tells me how many XelNaga Tower a Team is holding. Sounds easy but i sitting here evening over evening and tryed it in many different ways but no way works like i want it.

    Something like:

    -every 1 sek of gametime -count every xelNaga Tower aktivated by team 1

    and put this in a variable then to go on... This trigger is 50% of my mapidea. This map will pwn up the customladder!

    Posted in: Triggers
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    posted a message on I need help im a new map writer.

    Should be what u searching for.

    Posted in: General Chat
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    posted a message on count units of a player

    How can i count the number of a special unit from a player in realtime? a always up to date Integer how many he got, or every second would be nice.

    Posted in: Triggers
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