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    posted a message on GemTD and Hubies Temple

    I uploaded the 2 in a .rar for WC3 here: http://uploaded.to/file/bx5wlub1

    GEM TD on youtube:

    cant find the Hubies in utube.

    All in all this 2 TDs are imo the best (ye, same level or better then the EleTD!) in Warcraft3. I´m really close before to make them both myself because i wanna play them! But sadly i dont have the knowledge to make them epic enough to step in this big footsteps!

    Maybe u are an epic mapper but dont know this 2 TDs, check it out! They fit quiet good in the SC2 Universe imo!

    Posted in: Map Suggestions/Requests
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    posted a message on [Graph] Popular Maps - Popularity

    Is there a way to check the actual custom map rankings on other servers anywhere? Cant find anything like that.

    Posted in: General Chat
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    posted a message on Zone Control v1.0

    Anyone here to release it on NA? My best position on EU was 1.place on page 2 with nearly 1.8k hours. Wanna see if my map can make it on NA :)

    Posted in: Map Feedback
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    posted a message on How was the Custom Map Scene at this Point in WC3?

    BUT, now we have the base of WC3 editor knowledge, whats nearly the same like the SC2 editor. Before we had nothing, maybe the SC1 editor but this is no comparsion.

    Posted in: General Chat
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    posted a message on Zone Control v1.0

    I dont worked now long time on this map. I dont started my SCII now for 2 weeks :) since it falls over 1k hours down to page 5.

    If anybody wnat to release it on other servers say me. I use the german editor, dunno if some "parameter value" would be there.

    Known bugs:

    When u build a Ghost in a full Bunker with Marouders, it can be gone for nothing. I dont order the builded Unit to go into the bunker, i remove it and create a new one in the bunker. Its half fixed, this dont happen with marouders, just ghosts.

    When anybody play the map the very first time, he has instead of rank recruit a purple quad at leaderboard till he make his first kill.

    When u get Levelup after a match with the exp for a win, u first levelup in next match with ur first kill, ur exp bar will be overfull like 3450/3000. This is not fine, but u will never loose a single exp-point with my solution.

    additional issue is: the map has the problem like many maps, u see to soon whos ganna get imba and win. Thats was the job of the goliath to balance because he cost the amount of ur kills. But after that remake of him he is balanced and not mor a gamebreaker like before, so atm the goliath is kinda broken atm.

    Posted in: Map Feedback
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    posted a message on Fields of Glory [Medieval Conversion]

    Love u guys! U bring me WC4!

    U are correcting Blizzards epic fail to make SC not WC!

    Posted in: Project Workplace
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    posted a message on zoom the minimap

    dunno if this is right in triggersforum and i found nothing by searchfu.

    Is there any way to zoom the minimap? I have a lot of Minigames on my map and it would perfekt, when i could zoom the minimap to an area. The full minimap is quit useless for me because the map looks like patched carpet!

    Posted in: Triggers
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    posted a message on Zone Control v1.0

    new version uploaded, new leaderboard is ready. 44 ranks outa BF2142 added, Goliath remaked, mass balance fixes.

    Posted in: Map Feedback
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    posted a message on [Data] Hit Variance System

    Ye, Company of Heros incoming :)

    Posted in: Tutorials
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    posted a message on Zone Control v1.0

    I implemented allready a ready leaderboard here from mapster. Its all in all just awesome 4 me but i dunno if i can work all out what i change and add atm.

    If everything fail and i go back to my backup of actually uploaded version i come back to you.

    I played ur map 2-3 times but cant remember the leaderboard. need to play it!

    Posted in: Map Feedback
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    posted a message on Zone Control v1.0

    Î working what i said in up post myself out atm.

    I NEED BETATESTERS NOW and usually always, pls join channel "zone control" on EU

    i edited a big call for betatester in loadingscreen of actual map, i hope in about 20 mins some guys will come.

    Posted in: Map Feedback
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    posted a message on symbol as variable

    Ye, there are some funny stuff like:

    the ability to train Tanks is "Fabrik Zug". Why Zug? Zug means the train where u can drive with in the train station :)

    And when there are options like: top, top left, top right, then comes "übrig" as left, means something is leftover and not the left as the opposit of right.

    Here is a complete translation "german-englisch" at a german sc2 site:

    http://starcraft2.ingame.de/starcraft2/maps/tutorial.php?c=108194&s=1048

    Posted in: Triggers
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    posted a message on cancel attack order when ability is in commandline

    I have a seeker missile shooting Goliath and when u hold shift pressed u can fire mass of them like a hellfire.

    The problem is mostly the goliath is auto attacking anything and when u press then shift and mass Y for mass rockets, he want to finish his autoattacking first, but after his autoattacking i need the rockets no more.

    This needs often a strange micro. I search a way to cancel his autoattacking whenever a shoot seeker missile is in commandline by shift.

    i experiment around with checking keystroke Y and shift as needed, but i dunno what action i should use to not break the shift commandline.

    Are there better events instead of checking keystrokes? Thats usually the hell of lagging and i have hundrets of marines on my map.

    Posted in: Triggers
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    posted a message on symbol as variable

    thx, git it, german editor makes me weird!

    Posted in: Triggers
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    posted a message on symbol as variable

    I want to implement 44 symbols and save them in a 44 big array variable.

    Is that possible? Wich variabletyp i need? Didnt found anything what work with .dds symbols.

    Posted in: Triggers
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