• 0

    posted a message on shoot to point problem

    I work on a new projekt wit WASD movement.
    I created a abillity by Kuekens Tutorial : http://www.sc2mapster.com/forums/resources/tutorials/17154-data-colliding-projectiles/#posts

    this works really fine as a abillity. Now i want to trigger this abillity everytime i do a leftklick anywhere. Cant find the in the Dataeditor created abillity in the triggereditor under order unit with targetpoint. Why is this ability not in the list?

    What method can u suggest me to get "shoot per leftklick" in a WASDmovement game.

    My favorite would be a trigger wich casts Küekens fireball from the tutorial always per leftklick.

    Posted in: Triggers
  • 0

    posted a message on Top Down Arena Shooter

    I am searching for a top down shooter engine. I like your way to manage it with 90% trigger. I found you on the Hiveshop:http://www.hiveworkshop.com/forums/modifications-development-presentation-664/project-bedlam-working-title-168999/ and in your signature is: Starcraft 2: Project Bedlam - Steal ideas and triggers at will

    I would love to use your engine!

    my question: Why does the missiles not move?

    I read your triigers now nearly 1 hour and kinda get it how to use them, but i dont have a idea why those missiles dont move.

    can anyone help me there? there is no topdown engine like this one imo!

    Posted in: Project Workplace
  • 0

    posted a message on True DBZ - ORPG

    Ye, want to see the models too!

    Posted in: Project Workplace
  • 0

    posted a message on Old game remakes ideas?

    I wait so badly for Battle Tanks! Catalysm was my favourite custom map so far, sadly its lost in popularitysystem. Bnet just support Desert Strike, its like CoD, the mass loves the nobrainer games!

    The SC2 Universe fits perfekt for Battletanks with that epic terra and toss mech army! Or maybe a battleships with aircrafts.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Happy New Year!

    gl hf for 2012!

    Posted in: Off-Topic
  • 0

    posted a message on lobby options problem

    Is it possible to remove the lobby options in parts? I want the top players in every Team to choose race and stuff but the rest should see absolut no options. I just find the option to allow or disallow for all Players.

    example

    Posted in: Triggers
  • 0

    posted a message on make a Unit unselectable when it sallready selected

    little push, i work all the time on my map. Its a very basic one and couldt be a fast release. A solution for this problem would be really sugar for the funktionallity and nice gameplay.

    The core is: on my map u control 1 army together. But if u control units twice, that suckz! When u have a unit selected there is a texttag over it. missmicro, double stim and such things happen then.

    I dont find anything like: dont allow to select, is unselectable or something. pls, when anybody know...

    Posted in: Triggers
  • 0

    posted a message on make a Unit unselectable when it sallready selected

    I use the share control function in my map. The problem is that units can be multiple selected. I want a selected unit cannot be selected by a teammate. I searched in the triggers and dont find matching options. Maybe there is a data solution.

    Posted in: Triggers
  • 0

    posted a message on Blizzcon 2011 All-Around Coverage

    The most way interested things are going on on the streams u need a ticket for. Main stage and panel stage stream. Do we get the infos here live from that stream or is there an embargo? The bracket of the tournament is really interesting! I sure watch it!

    But maybe there is a restream of them like last blizzcon xD. Lets ask google!

    Posted in: General Chat
  • 0

    posted a message on Gem Tower Defense [Release]

    Are u the creator of the WC3 Gem? Imo its the best TD ever! Dota and Gem TD are the last reasons to play WC3 for me. The new help with the recipes is epic! Exact whats the map needed all the long time! I love it! Played it 4-5 times now. (barely over1.000.000Dmg on hard :D ) Thank you so much!

    ok, now feedback:

    bug:

    -When u have a gem what u need to combine in the 5 u can choose from, it shows me it yellow as if i would have it builded anywhere. So sometimes u think u have 1 allready and pick the next 1 to it, but then u realize u just had it to choose. This faked me now several times!

    -the rangecircle for the towerrange didnt show the exact range for many towers.

    my wish:

    -pls add a little texttag over the 5 gems to choose wich says how often u have this gem allready. This would make it easier to choose faster, just by pick the 1 you dont have allready.

    -pls add more features to make combining easier. Maybe an color in the window top left for gems that mean: "this gem can be combined by downgrade" or maybe another dialog with an overview of all ur gems and possible combinations.

    -and pls add an countdown for the last seconds before u get a random gem. any audio peeping the last 5 seconds i hate it when i cant decide between a perfekt aqua and a perfekt topaz, waited to long and then randomed the flawed ruby ^^

    -I wish u work on the slates right now :)

    -pls dont forgett us ppl on EU to get always a fresh updated map! I can offer u my mapspace if u need someone to publish it.

    question:

    -Do the burning damage stack? When u have 2 gem with dmg per second in aoe close together? The firerubys or a 238 near to a 235. I checked the the buffs in UI multiple Times now but i never saw a 238 Damagebuff when the Unit allready has a 235 on it as example.

    -How much percent gives the extra chance for perfect?

    I pleased the community to make this map long time ago! check this thread :D : http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/23992-gem-td-and-hubies-temple/

    at least: another big thank you for the map! Its just unbelievable how gameplay feels the same way like the WC3 Gem! Just 10 times better! more feedback sure soon!

    Posted in: Map Feedback
  • 0

    posted a message on Dota 2

    Good Morning Köln!

    4 hours to the first match!

    Posted in: Off-Topic
  • 0

    posted a message on time to quit starcraft

    I allready quitted SC2, but will never play such a bullshit like all this motion shit!

    Posted in: Off-Topic
  • 0

    posted a message on SC2 has now LAN SUPPORT!

    I hope there is a easycrack version anytime! So we can play SC2 with the good old WC3 customgamelist! And i can invite some friends without original game!

    nice! Love it!

    Posted in: General Chat
  • 0

    posted a message on GemTD and Hubies Temple

    I just played Gem TD to Level 48 on extreme! die hard! Küken, u really should play Hubie. There is an option for german language and the shit hubie is all the time talking is so stylish and funny! And also there is an backgroundmusic in the map, some rock or metal. I love it! I won this map 1 time! It takes about 3-4 hours to finish it! And between every round are minigame events and its important that all players are average good with them, u need that extra money!

    I really would do this on my own, for my position i am not the worst in the editor, but for a map like this it would be blasphemy when a noob like me copy it! I stuck hopeless in to many details!

    edit:finished Hubie on difficulty:crap in 2:20

    Posted in: Map Suggestions/Requests
  • To post a comment, please or register a new account.