the region over the entire map is unnecessary, you can simply press "entire map"
here's a spawning trigger i use that lets me keep mobs random between a few different types, it spreads monsters out over a large area but also makes concentrated pockets of them.
North Zerg Spawns
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
Conditions
(Number of Living units in (Any units in North Spawn Region Large owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) < 45
Actions
General - Repeat (Actions) 5 times
Actions
General - Switch (Actions) depending on (Random integer between 0 and 5)
Cases
General - If (5)
Actions
Unit - Create 1 Roach for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)
General - If (4)
Actions
Unit - Create 1 Marine for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)
General - If (3)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle S) using default facing (No Options)
General - If (2)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle NW) using default facing (No Options)
General - If (1)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in South Spawn Circle E) using default facing (No Options)
General - If (0)
Actions
Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)
solve number one by the ability causing the unit to morph into another unit with all the abilities you want. your duration can be regulated in a few ways but the one that comes to mind is setting energy regen rate on that unit to 1 and setting max energy to whatever time in seconds you want it to last. make it morph back when the mana pool fills.
Yes, indeed, that would be the answer to my prayers! An asset for say "Orc Grunt" that contains the orc grunt model in just his loincloth, in his default orgrimmar armor, in the royal guard armor, in the northrend guard armor, a couple of matching lowbie armors and a couple of tier armors. If there were many assets like this "orc grunt" asset, but for different units, this could provide alot of great flexability to RPG maps and warcraft themed maps. Add in some of the game's demons and bosses and you have a set of assets great for any map!
to be honest you're not going to find much luck with blizzard meele maps. They are all perfectly mirrored and they are all randomly chosen. So equally played.
Instead i propose you make a rough version of what you want in your map and perhaps i could touch up the terraining for you if you explain your project. Send me a PM and i'll try to work soemthign out with you
Alot of people use 2d portraits anyways, due to bad video cards. I think talking portraits would be nice but it's really like a last step rather than something you should worry about early on.
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@walshie02: Go
protoss fashion not robot legs.
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@Squirrels122: Go
trainsition from beta to release editor ruins a great deal of things, some which are un-repairable.
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@wowacesucksmassivekok: Go
lol this isn't pokemon haha
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@tigerija: Go
how does it look on non square monitors?
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@Mesothere: Go
the region over the entire map is unnecessary, you can simply press "entire map"
here's a spawning trigger i use that lets me keep mobs random between a few different types, it spreads monsters out over a large area but also makes concentrated pockets of them.
North Zerg Spawns Events Timer - Every 10.0 seconds of Game Time Local Variables Conditions (Number of Living units in (Any units in North Spawn Region Large owned by player 15 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)) < 45 Actions General - Repeat (Actions) 5 times Actions General - Switch (Actions) depending on (Random integer between 0 and 5) Cases General - If (5) Actions Unit - Create 1 Roach for player 15 at (Random point in North Spawn Region Large) using default facing (No Options) General - If (4) Actions Unit - Create 1 Marine for player 15 at (Random point in North Spawn Region Large) using default facing (No Options) General - If (3) Actions Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle S) using default facing (No Options) General - If (2) Actions Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Circle NW) using default facing (No Options) General - If (1) Actions Unit - Create 1 Zergling for player 15 at (Random point in South Spawn Circle E) using default facing (No Options) General - If (0) Actions Unit - Create 1 Zergling for player 15 at (Random point in North Spawn Region Large) using default facing (No Options)
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@Metrael: Go
solve number one by the ability causing the unit to morph into another unit with all the abilities you want. your duration can be regulated in a few ways but the one that comes to mind is setting energy regen rate on that unit to 1 and setting max energy to whatever time in seconds you want it to last. make it morph back when the mana pool fills.
0
@progammer: Go
that lifesize kerrigain freaks me the hell out. But she is pretty hot in the cinematics....
0
@zeldarules28: Go
winrar is free lol
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@TheRealLink: Go you will also have to modify the refineries for each race.
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@Twinmold20: Go
I would love to terrain for this map. Send me a pm or contact me on msn or ingame [email protected] or SirNewbzAlot 290 respectively
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@PyroSoft: Go
what kind of project needs 10+ people and has no description?
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@khazr: Go
All you had to do is one search bro.
http://forums.sc2mapster.com/development/tutorials/8299-models-wow-to-sc2-in-30-seconds-no-3dmax/
http://forums.sc2mapster.com/mapping-utilities/third-party-tools/5119-world-of-warcraft-model-m2-importer-for-3ds-max/#posts
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@sherardt: Go
Yes, indeed, that would be the answer to my prayers! An asset for say "Orc Grunt" that contains the orc grunt model in just his loincloth, in his default orgrimmar armor, in the royal guard armor, in the northrend guard armor, a couple of matching lowbie armors and a couple of tier armors. If there were many assets like this "orc grunt" asset, but for different units, this could provide alot of great flexability to RPG maps and warcraft themed maps. Add in some of the game's demons and bosses and you have a set of assets great for any map!
0
@SycoPrime: Go
to be honest you're not going to find much luck with blizzard meele maps. They are all perfectly mirrored and they are all randomly chosen. So equally played.
Instead i propose you make a rough version of what you want in your map and perhaps i could touch up the terraining for you if you explain your project. Send me a PM and i'll try to work soemthign out with you
0
@Kanaru: Go
Alot of people use 2d portraits anyways, due to bad video cards. I think talking portraits would be nice but it's really like a last step rather than something you should worry about early on.