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    posted a message on Ability won't work when cast from building

    @KrayzBlu: Go

    The pylon can't cast it because it can't turn to face the templar. Change the "Ability - Arc" attribute on your TakeEnergy ability from 0 to 360 - then it won't have to turn (tested and works).

    Funnily enough, the pylon will cast it on your original map if you give it the command, then walk the templar past the bottom of the pylon, as the building is considered to be facing south.

    Posted in: Data
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    posted a message on "Pose" a model without triggers?

    There is a "make unit look at unit" that can kind of be used to pose units' heads - for example, "make <unit> look at <different unit>'s attach point 'center'" will make that unit look at the other unit, or "make <unit> look at <same unit>'s attach point 'overhead'" will make it unit look in an upward direction. Is there a way to do this without triggers, but instead set something in the data editor so that the unit always spawns looking upwards, for example? I've seen that there's a "Look at target" actor, but I haven't figured out if it's possible to modify units with that actor via the data editor.

    Alternatively, is there some other way to alter the pose of a model other than its look-direction (limbs, etc), with or without triggers?

    Posted in: Miscellaneous Development
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