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    posted a message on [Video] Doodad Hunt - NOW OPEN BETA

    @Bounty_98: Go

    ok, imho, the cd on seeker attack needs to be reduced. as is seekersdoodads move at the same speed, and with the attack seekers just CANNOT catch them. if there are 8 hiders and they all decide to run, not hide, then its gg cuz you cant catch them all in 6 minutes.

    edit: kate lockwell is too op. she flies and such.

    TBH I think seekers need a huge buff, mostly because currently (with the attack speed) they just cant find people unless they have picture memory.

    What I suggestlowering attack cooldown from .8 to .4 or .425.

    Increasing movement speed of seekers by .15. this will ensure that they will be able to out-run the competition.

    Also, NERF KATE LOCKWELL!!!

    kthx bye awesome game

    Posted in: Project Workplace
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    posted a message on Pokemon Models

    @Zarakk: Go

    guys, he understands that its copyrighted. He just wants help.

    Posted in: Artist Tavern
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    posted a message on Lasso: Dragging units along?

    @ividyon: Go

    Ok, i'm not a mapper and I do not know how to code, but I have an idea.

    Why not just have the caster cast the spell that makes the critter follow the caster for eternity (or drag) and add a visual FX to it. This way the caster won't need to stay channeling.

    HOWEVER, may'be you could change nova's domination beam, as it is essentially what you are going for, to where instead of MCing the unit, you just change it to where the target stops all animation, and is "dragged" at x distance for y amount of time based off of Z location.

    Posted in: Miscellaneous Development
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