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0
bump
This is the Ability BigBang
I will upload the effects as well
Valkyr - Big Bang
Field Valkyr - Big Bang (None) - Acquire Attackers Disabled (None) - Activity (None) - AI Notify Effect (None) - Alert Array {||||} (None) - Arc 0 (None) - Arc Slop 11.25 (None) - Auto Cast Acquire Level Offensive (None) - Calldown Effect (None) - Cancelable (None) - Commands + {Valkyr - BigBang|Cancel}|{{Disabled|Disabled}|{Disabled|Disabled}}|{Available|Available}|{None|None} (None) - Cost + (None) - Cursor Effect {Valkyr - Big Bang (Damage)} (None) - Default Error MustTargetUnit (None) - Editor Comment (None) - Editor Description (None) - Editor Prefix Valkyr - (None) - Editor Suffix (None) - Effect {Valkyr - Nuke (Persistent)} (None) - Error Alert (None) - Finish Time {1.0000} (None) - Flags Abort On Alliance Change, Best Unit, Require Target Vision (None) - Follow Range 5 (None) - Level Button - Image (None) - Level Button - Name (None) - Level Button - Tooltip (None) - Marker + 1|{Disabled|Enabled|Disabled|Disabled}|{Enabled|Disabled|Disabled|Disabled}|Abil/nuke (None) - Markers Used Approach, Prepare, Cast, Channel (None) - Name Big Bang (None) - Orders + {Disabled}|{(255,0,255,0)}|{Assets\UI\Feedback\WayPointConfirm\WayPointConfirm.m3}|{0.75}|{Assets\Textures\WayPointLine.dds} (None) - Place Unit (None) - Placeholder Unit (None) - Prepare Time (None) - Produced Unit (None) - Progress Buttons {||||} (None) - Race (None) - Range {30} (None) - Range Extra 1 (None) - Refund Fraction + {0|0|0}|{0|0|0}|{-1|-1|-1|-1}|-1|-1 (None) - Set ID (None) - Show Progress (None) - Smart Validators (None) - Target Filters (None) - Target Message Select target (None) - Target Sorts + |0|0 (None) - Tech Alias (None) - Tech Player Upkeep (None) - Tooltip Priority 0 (None) - Uninterruptible Cast (None) - Validate Cast Combat - Alignment Neutral Combat - Auto Cast Filters Required: Visible; Excluded: Player, Ally Combat - Auto Cast Range 0 Combat - Auto Cast Validators Editor - Editor Categories Race:Terran,AbilityorEffectType:Units Stats - Cast Finish Time Stats - Cast Start Time
Valkyr - Nuke (Persistent)
Field Valkyr - Nuke (Persistent) (None) - Location Offset - End + |Target Point (None) - Location + |Target Point (None) - Offset Facing Fallback + |Source Unit (None) - Location Offset - Start + |Source Unit (None) - Time Scale Source + |Global (None) - Period Effects {Valyr - Nuke (Detonate) (Persistent)} (None) - Response Flags (None) - AI Notify Flags (None) - Reveal Flags (None) - Flags (None) - Initial Delay 4.7500 (None) - Period Count 1 (None) - Reveal Radius 0 (None) - Period Durations {0.2000} (None) - Race Terran Editor - Editor Categories Race:Terran (None) - Editor Name Nuke Editor - Editor Suffix (Persistent) Editor - Editor Prefix Valkyr - (None) - Editor Description Effects - Effect - Final Valkyr - Big Bang (Damage) (None) - AI Notify Effect Valkyr - Big Bang (Damage) (None) - Height Map Air (None) - Marker + 1|{Disabled|Disabled|Disabled|Disabled}|{Disabled|Disabled|Disabled|Disabled}|Effect/nukeP (None) - Offset - Initial (0,0) (None) - Offset - Final (0,0) (None) - Expire Offset (0,0) (None) - Expire Delay 0.0000 (None) - Detect Filters Excluded: Player, Ally (None) - Radar Filters Effects - Effect - Initial Data - Validators (None) - Tech Aliases (None) - Periodic Validator (None) - Periodic Offsets (None) - Expire Effect (None) - Editor Comment
Valyr - Nuke (Detonate) (Persistent)
Field Valyr - Nuke (Detonate) (Persistent) Effects - Effect - Initial Effects - Effect - Final Editor - Editor Suffix (Detonate) (Persistent) Editor - Editor Prefix Valyr - Editor - Editor Categories Race:Terran Data - Validators (None) - Time Scale Source + |Global (None) - Tech Aliases (None) - Reveal Radius 8 (None) - Reveal Flags Unfog (None) - Response Flags (None) - Radar Filters (None) - Race (None) - Periodic Validator (None) - Periodic Offsets (None) - Period Effects (None) - Period Durations (None) - Period Count 1 (None) - Offset Facing Fallback + |Source Unit (None) - Offset - Initial (0,0) (None) - Offset - Final (0,0) (None) - Marker + 1|{Disabled|Disabled|Disabled|Disabled}|{Disabled|Disabled|Disabled|Disabled}|Effect/nukeDetonate (None) - Location Offset - Start + |Source Unit (None) - Location Offset - End + |Target Point (None) - Location + |Target Point (None) - Initial Delay 1.0000 (None) - Height Map Air (None) - Flags (None) - Expire Offset (0,0) (None) - Expire Effect (None) - Expire Delay 2.0000 (None) - Editor Name Nuke (None) - Editor Description (None) - Editor Comment (None) - Detect Filters (None) - AI Notify Flags (None) - AI Notify Effect
Sorry if it seems confusing
Atteched the mod where the "Hero" is.
hope this info was abit better :)
I have nailed it down to Nuke (detonate) (persistant)
And when i change the values
(None) - Initial Delay 0.0000 ( on the picture) (None) - Expire Delay 2.0000 (on the pitcture)
But when i change them to 0
(None) - Initial Delay 0.0000 ( on the picture) (None) - Expire Delay 0.0000 (on the pitcture)
the explotion comes instant but the missile comes 1 sec later
Hi when i am trying to drop a nuke.. (costum made) the animation repeats one or two times ?
Allso the Missile is stuck in the air.
Please Help... :S
0
bump
0
This is the Ability BigBang
I will upload the effects as well
Valkyr - Big Bang
Valkyr - Nuke (Persistent)
Valyr - Nuke (Detonate) (Persistent)
Sorry if it seems confusing
Atteched the mod where the "Hero" is.
hope this info was abit better :)
0
I have nailed it down to Nuke (detonate) (persistant)
And when i change the values
(None) - Initial Delay 0.0000 ( on the picture) (None) - Expire Delay 2.0000 (on the pitcture)
But when i change them to 0
(None) - Initial Delay 0.0000 ( on the picture) (None) - Expire Delay 0.0000 (on the pitcture)
the explotion comes instant but the missile comes 1 sec later
0
Hi when i am trying to drop a nuke.. (costum made) the animation repeats one or two times ?
Allso the Missile is stuck in the air.
Please Help... :S