This may seem like a stupid question, but is there a way to change the text of the attributes, such as Psionic, Structure, Mechanical, etc? I looked in the text editor and didn't find anything.
Ok, the behavior assigning seems to be more what I want since I can have a base damage and then modify it for each individual unit with them.
I just have two smaller questions. Which value do I change to increase/decrease damage in behaviors. Not sure if I change the Scaled/Unscaled/Fraction, or the minimum and maximum.
And is there a way to add it to the damage value when hovering over the weapon. For example with a damage +1 behavior, when I hover over the weapon, I'd like it to say 20 + 1 or something similar.
I am trying to make a map where each unit get random damage. I tried changing the value with catalog field value set and with upgrades.
The problem is all the units with the weapon that is changed or that have the upgrade get the new damage when I want each unit to individually have separate random damage.
Basically when I create one unit it will, say for example, have a random damage of 10, but when I build a second unit, a new random number is generated for damage at 13. The new and the old unit now have 13 damage, instead of the first having 10 and the second having 13.
Is there a way to get around this so every unit has its own random damage.
Thanks.
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PandaSteak - 209
Willing to test whatever and I'm usually on frequently.
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This may seem like a stupid question, but is there a way to change the text of the attributes, such as Psionic, Structure, Mechanical, etc? I looked in the text editor and didn't find anything.
Thanks.
0
Ok, the behavior assigning seems to be more what I want since I can have a base damage and then modify it for each individual unit with them.
I just have two smaller questions. Which value do I change to increase/decrease damage in behaviors. Not sure if I change the Scaled/Unscaled/Fraction, or the minimum and maximum.
And is there a way to add it to the damage value when hovering over the weapon. For example with a damage +1 behavior, when I hover over the weapon, I'd like it to say 20 + 1 or something similar.
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Some good suggestions, I'll have a go at it tomorrow and see if any work. Thanks.
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I am trying to make a map where each unit get random damage. I tried changing the value with catalog field value set and with upgrades.
The problem is all the units with the weapon that is changed or that have the upgrade get the new damage when I want each unit to individually have separate random damage. Basically when I create one unit it will, say for example, have a random damage of 10, but when I build a second unit, a new random number is generated for damage at 13. The new and the old unit now have 13 damage, instead of the first having 10 and the second having 13.
Is there a way to get around this so every unit has its own random damage. Thanks.