• 0

    posted a message on Help: How to change team colors

    Basically, alt F makes you green, enemies red, and allies yellow. However it not only makes them these colors, but it makes the colors VERY strong. So using alt F makes you a stronger green than simply picking green in a custom game. Alt F makes team colors stronger.

    What i want, is to know how i can make all other team colors just as strong as they are when you press alt F.

    Posted in: General Chat
  • 0

    posted a message on Help: How to change team colors

    @pzea469: Go

    Ok, i realized that when you ALT F the red actually becomes RED and the green becomes a lot stronger as well. My question is now, how is this done? Are the colors green and red simply made stronger? Or are new colors used?

    Basically, i want to know how to make it so all the other team colors(when not in alt F mode) are as strong as they are in alt F mode. Please help!

    Posted in: General Chat
  • 0

    posted a message on Help: How to change team colors

    What I would like to do is change the actual team colors available. For example, lets say I want to change the Teal team color to Black. How would I go about doing this? The main reason I want to know, is because I really want to change Red into RED! Ive noticed that the red team color isn't really red. It's more of a pinkish red, and it really bothers me. This is especially obvious when specularity is in effect. For example, the zealot blades, are totally pink. I need a way to change this into Red. Please help!

    Posted in: General Chat
  • 0

    posted a message on how to make barraks make firebat

    Okay so while it works on ur map, i cant get it to work on mine. Now maybe this is important info, but im loading up lost temple and then trying to do this. What im trying to do is make a melee map on LT that plays out like a normal game, except id be adding and changing a few things. Maybe loading up lost temple causes some kind of problem?

    Also sometimes when i make many changes sc2 refuses to open my map. Idk why this happens. Someone before published a map and then also sent it to me. I couldnt open the map through my editor but i could play his published one on battlenet. They were the exact same map, any idea why this might be happening?

    Posted in: Miscellaneous Development
  • 0

    posted a message on how to make barraks make firebat

    WOW... thank you very much. I have no idea what u did differently though, im looking through everything and it seems to be the same as mine. The only difference i see is that in dependencies you dont have Liberty Multi Mod. Maybe thats what wasnt letting me change anything? Anyways thank you

    Posted in: Miscellaneous Development
  • 0

    posted a message on how to make barraks make firebat

    Help!

    So I'm trying to make the barraks make firebats like in campaign mode. I add campaign to the dependencies and then i add the firebat button to the barraks. I make it an ability command, and then under ability i put Barraks - Train.

    Then i want to choose Train Firebat under Ability Command. I cant find it there though. So i go to The Barraks Train Ability and I add Train Firebat in one of the empty Commands.

    So now, i SHOULD be able to select Train Firebat as the Ability Command back at the barraks right? But its not there.....

    am i missing something? I'm a newb with the editor so please help. Thanks

    Posted in: Miscellaneous Development
  • 0

    posted a message on M3 Exporter

    Ohh, I'm assuming that by "supported in the future" you don't mean in your next release. Oh well, at least i can rest knowing that i didn't do something horribly wrong. I spent a good while trying to figure out what i had messed up on lol.

    Posted in: Third Party Tools
  • 0

    posted a message on M3 Exporter
    Quote from tigerija: Go

    You are allowed to have mesh and bones ONLY on the scene.

    NiN is doing great work for the community. I hope Blizz wont turn their back on mappers. We could even donate to NiN for his great work. This tool can compete with pro plug-ins.

    I personally, appreciate his hard work and dedication to the community.

    EDIT: What about particles ? We cant xport any particles right now ? Will we be able to create particles trough particle system like super spray or we will have to use some blizz "shit" like in art tools ? :))) I dont mean "shit" in a bad way.

    OMG thank you! i was able to export it after deleting all the non-bone stuff. I got it into the game and it looks and works great. Theres one problem though. See i replaced this new zealot model with the old one to use it as my default zealot. It works fine except he has no ponytail. Now the ponytail isn't part of the mesh so i figured once its ingame the ponytail would attach itself to the head because its a separate model. This didn't happen though, so if anyone knows why the ponytail wouldn't show up(maybe the nonbonestuff that was deleted) please let me know. Thanks again

    Posted in: Third Party Tools
  • 0

    posted a message on M3 Exporter

    thanks for all the help!

    but no i didn't add any bones that arn't bones to the skin modifier. I made sure that only bones were added, even varified with the original rigged zealot to make sure that everything was the same.

    But hey, im glad to hear that an update is coming that might fix the problem. Thank You! ur awesome!

    Posted in: Third Party Tools
  • 0

    posted a message on M3 Exporter

    Can i get some help please?

    What i did was...... I took the zealot model, erased the head, brought in the head from the zealot portrait, optimized it a bit through deleteing parts and welding vertices so it would'nt be so heavy, then i put it together with the body, erased the skin modifier of the body, collapsed both the head and the body, re-rigged the whole thing to the same bone perfectly, and i'd like to test it out. It looks nice and all the animations work, but when i try to export it i get this error.

    Export failed! Unknown property: "parent" in undefined

    plz help

    heres a pic zealotwithportraithead

    Posted in: Third Party Tools
  • To post a comment, please or register a new account.