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    posted a message on Screw the b-net popularity system
    Quote from Gimpexe: Go

    perhaps the popularity system is just a stop gap between no system, and the market place?

    i pray that the market place has cross realm map publishing, if it does, i'm extremely happy =).

    if you contribute to that 'suggestions to improve the popularity system' thread, please be constructive. coz the idea is to present blizzard with a prototype example of what the join custom game screen should be like.

    I think the Marketplace will be similar to Google's Android Market Place. Considering they are both on Popularity system... The only difference between Google's and SC2's is that Google's has much more Filters and actually has a Just In Filter as well... And of course Ratings :D... If Blizzard added that it would be totally fine...

    Posted in: Off-Topic
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    posted a message on [WIP] Win the Crowd
    Quote from Bounty_98: Go

    New Video up! I think you guys will like this one :) Enjoy

    I believe I saw myself again? :D Awesome game!

    Posted in: Project Workplace
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    posted a message on Kill Unit if at Certain Height

    Bump

    Quote from scmapcritic: Go

    @HELLYAH: Go

    First thing that springs to mind is placing a region over all of the water, and trigger:

    unit enters region 'ocean', (condition: unit isn't a water type), kill triggering unit

    Considering my map is a very detailed European map with many curves in the coast that would be ridiculously hard task and an easyier way for that is to just pick all "ground units" every so seconds and check their height , but I'd rather it not lag and not be timed and by something that will happen instantly which is data editor therefore I wanted to know if that were possible

    Posted in: Data
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    posted a message on Kill Unit if at Certain Height

    Bump

    Posted in: Data
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    posted a message on Kill Unit if at Certain Height

    Well I'm currently creating a system where Ground/Air/Water( Water Units are actually Burrowed Ground ) units can move around the map without cliffs . The issue I can see is with units overflowing when deployed or mass produced in a small place therefore leaking it into the "Ocean" so is there any way to detect the Terrain Height of a Units position then kill it. The reason why I wish to use the data editor is to reduce the lag that might be caused from the Trigger editor.

    Thanks, HELLYA

    EDIT: Or is there a way to detect if your on a certain Terrain TIle in the data edtior as well? Since my "Ocean" has a Sand Tile thats only in the ocean.

    EDIT2: decided just to use Blizzards way of doing it since there is probably a reason why they did it via triggers.

    Posted in: Data
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    posted a message on [Video] LING LING ROCKET! Gameplay!

    Is that me? :D and BTW Amazing Map So addicting!!!

    Posted in: Project Workplace
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    posted a message on Popularity System Petition?

    Well... I was shocked today. I found a hint. A Hint that Blizzard is actually doing something about this... from Gamasutra

    Quote: "One of the major Battle.net updates currently in the works is the StarCraft II Marketplace. There, modders will be able to share their creations with StarCraft II players, who will be able to browse, download, comment on, rate and also buy mods if their creators choose to price them. Modders would share any revenue with Blizzard."

    Now we pray to Blizzard to bring the Marketplace now!!!

    Source: http://www.udmod.com/showthread.php?1174

    Posted in: General Chat
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    posted a message on Disable/Hide Health Bars

    So let me get this sstraight? You wish to not show the Status bar? Well its simple a single action ( if u prefer Triggers then data of course )

    Unit - Turn Unit Status Bar state Off

    Posted in: Miscellaneous Development
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