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    posted a message on User Interface Brightness Issue

    Bump

    Posted in: Miscellaneous Development
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    posted a message on User Interface Brightness Issue

    I went to Assets.txt and editted a few things and one of these edits was changing the Bottom Console of the Protoss Race to the Terran's Bottom Console. The weird thing is, It seems like the Diff Texture File isn't being used anymore as the entire Bottom Console is Brighter with the Light glaring out and etc. How can I fix this Brightness of the Console?

    Thanks, HELLYA EDIT: I found that it was effected by the Lighting which can be found in the data Editor

    Posted in: Miscellaneous Development
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    posted a message on Mapmakers under 18 unite!

    Well I think im a pretty decent modder at the age of 14. I have made one publish map for SC2 just to learn everything ( Risk Revulsion ) and I'm currently making a few projects and quite a few more projects in Mind :P

    Posted in: Off-Topic
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    posted a message on Awesome UI - Questions about it

    @rot1npieces: Go

    "Patch 1.2 for StarCraft II is now scheduled to be available the first week of January assuming PTR testing goes well during the last two weeks of December."

    source: http://us.battle.net/sc2/en/forum/topic/1568008036

    Hopefully this week! Woot woot! And I'm excited for other stuff as supposedly they improved water somehow ( who knows :P ) with the more customizable UI.

    Posted in: Triggers
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    posted a message on [Help] Button Commands

    I dont have the editor on this PC im on but check how the overseer does it whether its a behavior or ability and dont worry about the command card the command card is for non-passive abilities to be used by users or in this case to show that a unit can see invisable units but not exactly do that ability :P

    Posted in: Data
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    posted a message on [Help] Button Commands

    For that you also need that ability so check out the overseer or detector for that ability and add it to your bunker

    Posted in: Data
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    posted a message on Changing Texture for a Unit

    @illidans911: Go

    Ops forgot to add pole after the flag in "the flag texture" :P hehe...

    To xcorbo

    Well, I'd prefer to use 50 textures as I'm having to also use that texture for other matters such as selecting a Country with a Image of the Flag ( It's a Dialog ) and along with other things... So is there then a way to perhaps use catalogs to do it? I also currently, have no ways of editing a sc2 model...

    Anyway thanks for the current support!

    Posted in: Data
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    posted a message on Changing Texture for a Unit

    @onisagi: Go

    But the flag texture is separate then that of the texture of the flag so there has to be a way...

    Posted in: Data
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    posted a message on Changing Texture for a Unit

    Bump...

    Posted in: Data
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    posted a message on Changing Texture for a Unit

    @MrLimeKing: Go

    I didn't spell my own user name wrong. I couldn't choose HELLYA as my username in the beginning so I had to pick something that is close to HELLYA.
    And I believe the civilian variation things is for model add ons... like the backpack or different hair color, etc

    Posted in: Data
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    posted a message on Changing Texture for a Unit

    I plan on making a flag system to represent which city is controlled by whom and I am using the Korhan Flag as the unit. The issue I came to is how can I change the flag's ( not the pole ) texture by triggers. Also if that isn't possible how could I add variants to that unit to change the flag texture. Also I need to add around 50 variations considering I have many countries so I cant simply just replace the current flag texture by blizzard.

    Thanks,
    HELLYA

    Posted in: Data
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    posted a message on Some 1.2.0 UI overridden test

    I have a question... Since of the new ways for custom UI is there a now easy way to change command buttons to train or cast abilities for specific units for specific players via triggers? So lets say a unit has train marine. Is there a way to change it to Train zealot. I have tried show/hide abilities and it glitches.

    Thanks, HELLYA

    Edit: Btw, welcome to sc2mapster!!!

    Posted in: General Chat
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    posted a message on Patch 1.2 PTR Notes

    Here is some Screenies!

    Posted in: General Chat
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    posted a message on Hide End Game Dialog

    Is there a way to hide the End Game Dialog so players aren't tempted to press the "Quit Game" Button. The reason being some people like to chat after words and at the same time I'd like to have a status if the Player has won the game or if they lost it...

    Thanks,
    HELLYA

    Posted in: Triggers
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    posted a message on Battlenet Press-only Interview
    Quote from progammer: Go

    ...To think about it again, if the map is counted separate there will still be some problems like player base, rating/popularity, unless blizz can tweak the market publishing to allows trial and full map counted as 1.

    We could just make the Donation/Pay version edit a bank file then the player can go back to the free and it updates saying DonationGiven?=True then grants Reward... Therefore the player base isn't separated and the Map Maker gains money!

    Posted in: General Chat
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