So I duplicated a hydralisk. I copied it's actor, attack actor, model, and weapons. I also duplicated the effects such as the launch and damage for the weapon. I added them all up together, linked them right on the actor, changed the model to a hydralisk (because it messes it up when you duplicate a model) and then I also modified the damage a bit.
The problem is that when I use my custom hydralisk to attack, it shoots it but it doesn't show itself launching the attack. You know how the hydralisks raise their wing things so it looks like they're shooting something? Mine doesn't do that. Instead all it does is just sit there in a standing animation and shooting some spikes. I want it to show the range attack animation of the hydralisk. Can anyone help me please?
Thank You!!
PROBLEM FIXED: Just needed to change the hydralisk actor itself instead of the hydralisk attack actor.
NEW PROBLEM: "Damnit. Now I have a new problem. It's more severe now too. My problem is that when I kill anyone with the hydralisk, the game crashes. Why is that?"
The reason why I respoted this because in the other one, no one would reply because they didn't read all the way down to the new problem. I deleted the other thread and reposted thsi one to show my new problem.
Say you wanted to build a barracks but instead of it being how it usually is (lets just say 1 minute), lets make it 2 seconds!
First, go to Abilities in the Data section. Find the actual building command, (SCV - Build (SCV) in our case). You'd go to the Ability section within the SCV - Build(SCV) ability. Then on the second Column, you should see a scroll box that says:
Build 01 - Build Command Center - Command Center
Build 02 - Something else - Something
Scroll down until you see:
Build 04 - Build Barracks - Barracks
You'd double click it and it should show the how it builds about it. Within that, scroll all the way to the bottom until you see "Info - Time".
That should be the build time. In this case it is 60 seconds (haha I was correct). So I'd change it to 2 and then push OK and then it should take only 2 seconds to build.
You must look under the actor tab in the Events.
When you're there, replace any field using the original hydralisk weapon with your new weapon. As you do that, be sure to fill the field just as they were (when changing weapon the field just next to the weapon field will be reset).
Thank you so much! This worked!! I should've thought about the hydralisk actor itself instead of the attack actor haha. Thanks!!
That's a tutorial on how to create units from scratch. It works. Duplicating is way more complicated than this, trust me. There's no need to make sure you've copied all the essentials, renamed everything, etc etc
It's 3 short steps in the Data Editor, really. Under Units, Add Object, (follow guideline in tutorial), under Actors, Add Object (follow guideline). Now, under the Actor you just created, you have to link the two (and add all the sounds.) Done.
Follow the tutorial. :)
Thank you very much also! I'll learn from that :). Now I know to not duplicate as it is a pain in the @$$ lol :D. Thank you both!! If only I can give you guys like points or a cookie or something :D. Really helpful people :)
So I duplicated a hydralisk. I copied it's actor, attack actor, model, and weapons. I also duplicated the effects such as the launch and damage for the weapon. I added them all up together, linked them right on the actor, changed the model to a hydralisk (because it messes it up when you duplicate a model) and then I also modified the damage a bit.
The problem is that when I use my custom hydralisk to attack, it shoots it but it doesn't show itself launching the attack. You know how the hydralisks raise their wing things so it looks like they're shooting something? Mine doesn't do that. Instead all it does is just sit there in a standing animation and shooting some spikes. I want it to show the range attack animation of the hydralisk. Can anyone help me please?
Thank You!!
PROBLEM FIXED: Just needed to change the hydralisk actor itself instead of the hydralisk attack actor.
NEW PROBLEM: "Damnit. Now I have a new problem. It's more severe now too. My problem is that when I kill anyone with the hydralisk, the game crashes. Why is that?"
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When I added a dependency, it changed all of my custom unit's names. How do I keep it from doing that? Otherwise, this is a really good mod!
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please reply. i really need a solution to this
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Call me stupid but how do you change the custom value of the units in step 10?
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Read down to 'New Problem"!
So I duplicated a hydralisk. I copied it's actor, attack actor, model, and weapons. I also duplicated the effects such as the launch and damage for the weapon. I added them all up together, linked them right on the actor, changed the model to a hydralisk (because it messes it up when you duplicate a model) and then I also modified the damage a bit.
The problem is that when I use my custom hydralisk to attack, it shoots it but it doesn't show itself launching the attack. You know how the hydralisks raise their wing things so it looks like they're shooting something? Mine doesn't do that. Instead all it does is just sit there in a standing animation and shooting some spikes. I want it to show the range attack animation of the hydralisk. Can anyone help me please?
Thank You!!
PROBLEM FIXED: Just needed to change the hydralisk actor itself instead of the hydralisk attack actor.
NEW PROBLEM: "Damnit. Now I have a new problem. It's more severe now too. My problem is that when I kill anyone with the hydralisk, the game crashes. Why is that?"
The reason why I respoted this because in the other one, no one would reply because they didn't read all the way down to the new problem. I deleted the other thread and reposted thsi one to show my new problem.
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@AegisRunestone: Go
I didn't. I didn't add burrow to my unit.
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Damnit. Now I have a new problem. It's more severe now too. My problem is that when I kill anyone with the hydralisk, the game crashes. Why is that?
0
@Unknnnnn: Go
You have to go to the building ability itself.
Say you wanted to build a barracks but instead of it being how it usually is (lets just say 1 minute), lets make it 2 seconds!
First, go to Abilities in the Data section. Find the actual building command, (SCV - Build (SCV) in our case). You'd go to the Ability section within the SCV - Build(SCV) ability. Then on the second Column, you should see a scroll box that says:
Build 01 - Build Command Center - Command Center
Build 02 - Something else - Something
Scroll down until you see:
Build 04 - Build Barracks - Barracks
You'd double click it and it should show the how it builds about it. Within that, scroll all the way to the bottom until you see "Info - Time". That should be the build time. In this case it is 60 seconds (haha I was correct). So I'd change it to 2 and then push OK and then it should take only 2 seconds to build.
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Thank you so much! This worked!! I should've thought about the hydralisk actor itself instead of the attack actor haha. Thanks!!
Thank you very much also! I'll learn from that :). Now I know to not duplicate as it is a pain in the @$$ lol :D. Thank you both!! If only I can give you guys like points or a cookie or something :D. Really helpful people :)
0
So I duplicated a hydralisk. I copied it's actor, attack actor, model, and weapons. I also duplicated the effects such as the launch and damage for the weapon. I added them all up together, linked them right on the actor, changed the model to a hydralisk (because it messes it up when you duplicate a model) and then I also modified the damage a bit.
The problem is that when I use my custom hydralisk to attack, it shoots it but it doesn't show itself launching the attack. You know how the hydralisks raise their wing things so it looks like they're shooting something? Mine doesn't do that. Instead all it does is just sit there in a standing animation and shooting some spikes. I want it to show the range attack animation of the hydralisk. Can anyone help me please?
Thank You!!
PROBLEM FIXED: Just needed to change the hydralisk actor itself instead of the hydralisk attack actor.
NEW PROBLEM: "Damnit. Now I have a new problem. It's more severe now too. My problem is that when I kill anyone with the hydralisk, the game crashes. Why is that?"