I'm fiddling with Weapon - Acid Saliva for the Roach and I've made it where the Acid is really slow so when it's near my Marine, he can shoot it and dodge the attack that way. How do I make the Acid attack-able?
Trying to make it where my Marine can attack the doodad to destroy it. Is it possible to give it HP as well besides using a unit and using the doodad's model or is there an easier way? It's in the Data somewhere but I can't seem to find it.
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I'm fiddling with Weapon - Acid Saliva for the Roach and I've made it where the Acid is really slow so when it's near my Marine, he can shoot it and dodge the attack that way. How do I make the Acid attack-able?
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I'll give it a shot. Thanks for the help fellas.
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1. I have a Zergling unit that is ordered to attack a Marine.
2. As the Zergling is running towards the Marine, it is triggered to Hold It's Position (Replacing Existing Orders).
3. The Zergling then waits 1.0 Game Time seconds.
4. Then I want it to resume attacking the Marine.
Couldn't find any triggers that would go back to it's previous orders. Thanks for anyone reading.
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I've been fiddling around with the editor and still no avail.
I want to create a bullet impact effect on a unit when I click on it, but no damage. Is there anyway to do this by trigger?
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Trying to make it where my Marine can attack the doodad to destroy it. Is it possible to give it HP as well besides using a unit and using the doodad's model or is there an easier way? It's in the Data somewhere but I can't seem to find it.
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Can someone post a WORKING example of this? I can't get it to work on my map. Thanks!