I haven't applied this technique to any maps yet but if you have many doodads, you can use a trigger to load them and when you don't need it for the rest of the map, destroy it.
I have not tested it out for BattleNet yet for lag but I have a few ideas to reduce lag dramatically to tackle that problem. I'm trying to push out the first and second levels so people have something to play with until it's finished.
I agree there needs more camera movement and that's just what I'll do!
The Barracks of the Dead is a rail shooter game in current development based off of the House of the Dead series. This game features random monsters, random Bonus Items and random Weapon Upgrades spawning at random locations to keep the game challenging. Additionally, the difficulty of the game will scale with how well you're doing or not doing. Up to three players can play the game. Environmental parts will be randomized to keep the game fresh and challenging.
For some reason when my Infestor is ordered through a trigger to burrow, it does it. But when I issue the same order to a computer Infestor, it doesn't work. Why is that?
Also, other orders abilities from the Infestor works when triggered but not burrow.
The garage is a doodad. So your unit cannot attack it.
I would:
1. Make a new unit
2. Assign the garage as the new unit's model/actor
3. Assign the unit as ownership of a computer, so your unit can attack it automatically
I have fiddled with doodad's and trying to make it attack-able but it's not possible, yet.
I figured it out. Turns out that if you're using wav files, it cannot be formatted 'Ogg Vorbis (mode1) 48.000 kHz, 16 Bit, Stereo' or lower. I was using GoldWave to format it. Anyway, use .Ogg format for looping and lower file compression.
Been working on this problem all day but still no answer. Anyway, I've imported a music file that is about 45 seconds long and I want it to continually play after it ends but it doesn't. I've tried different variations but still no avail. What I'm I doing wrong?
Also, the type of model you're using will depend if you can click or target it as well. Acid Saliva basically has not mass to it so you can't click it even with the above unchecked.
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I haven't applied this technique to any maps yet but if you have many doodads, you can use a trigger to load them and when you don't need it for the rest of the map, destroy it.
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Having trouble finding what you're talking about hehe.
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I have not tested it out for BattleNet yet for lag but I have a few ideas to reduce lag dramatically to tackle that problem. I'm trying to push out the first and second levels so people have something to play with until it's finished.
I agree there needs more camera movement and that's just what I'll do!
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Here's how I did it for my map. The thing about this is you have to set the amounts in the data editor for each unit.
EVENT
Unit - Any Unit Dies
CONDITIONS (Owner of (Triggering unit)) == Computer
ACTIONS
General - If (Conditions) then do (Actions) else do (Actions)
If
(Killing player) == 1
Then
Variable - Set Vespene Points = (Vespene Points + (Vespene cost of (Unit type of (Triggering unit)))
Variable - Set Mineral Points = (Mineral Points + (Mineral cost of (Unit type of (Triggering unit)))
Player - Modify player (Killing player) Minerals: Add Mineral Points
Player - Modify player (Killing player) Vespene: Add Vespene Points
Else
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The Barracks of the Dead is a rail shooter game in current development based off of the House of the Dead series. This game features random monsters, random Bonus Items and random Weapon Upgrades spawning at random locations to keep the game challenging. Additionally, the difficulty of the game will scale with how well you're doing or not doing. Up to three players can play the game. Environmental parts will be randomized to keep the game fresh and challenging.
For contact or reporting bugs, please email: [email protected]
Status:
Features(current):
Features(future):
Updated video clip below!
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Thanks that worked!
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For some reason when my Infestor is ordered through a trigger to burrow, it does it. But when I issue the same order to a computer Infestor, it doesn't work. Why is that?
Also, other orders abilities from the Infestor works when triggered but not burrow.
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I believe you can use any image size and mess with the blend type and tint color to make it black.
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The garage is a doodad. So your unit cannot attack it.
I would:
1. Make a new unit 2. Assign the garage as the new unit's model/actor 3. Assign the unit as ownership of a computer, so your unit can attack it automatically
I have fiddled with doodad's and trying to make it attack-able but it's not possible, yet.
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What are you trying to do exactly?
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I figured it out. Turns out that if you're using wav files, it cannot be formatted 'Ogg Vorbis (mode1) 48.000 kHz, 16 Bit, Stereo' or lower. I was using GoldWave to format it. Anyway, use .Ogg format for looping and lower file compression.
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Been working on this problem all day but still no answer. Anyway, I've imported a music file that is about 45 seconds long and I want it to continually play after it ends but it doesn't. I've tried different variations but still no avail. What I'm I doing wrong?
Thanks for the help.
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Anyone?
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Is there any way to change the width and height of a boss bar?
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Also, the type of model you're using will depend if you can click or target it as well. Acid Saliva basically has not mass to it so you can't click it even with the above unchecked.