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    posted a message on Changing damage types.

    @Kueken531: Go

    Technically only one tank is allowed yes, but then still i haven't yet been able to impliment upgrades in a way i want them to, All upgrades so far are just static and one time only and offer no turn around.

    I think the solution has to do with switching weapons, in night special forces for instance, the stalkers ability grants it to be able to get an extra attack for a short period of time, this attack does exactly the same damage as it's normal. But it just means it can shoot more targets. By removing my old attack and replacing it this way it should work. But i can't find a copy of night special forces to look up how he did it.

    Posted in: Data
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    posted a message on Changing damage types.

    Anyone has any more suggestions?

    Posted in: Data
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    posted a message on Changing damage types.

    @Zetal: Go

    Yea well, i started with copying the cloak ability from ghosts, and then change the cloak into a damage buff, however i am unsure where the cloaking ability is exactly triggered :_:, and whether or not i can change it to my specification.

    Posted in: Data
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    posted a message on Changing damage types.

    Ok so, i am currently working on making a fully upgradeable siege tank for my custom map, i got the attack speed/power armor and such sorted out, however now i want to add some extra abilities.

    One of them includes the abilities to have certain ammo types, each ammo type does extra damage to say, biological, armored, or massive. And you can only select one of them and the effect should be instantly applied. I have some degree of understanding how the data editor works, but i haven't yet been able to figure out exactly which steps i should take to achieve this, if anyone could point me into the right direction, or show me a custom map that has this similar type of behaviour, it would be much appreciated.

    Posted in: Data
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    posted a message on Researching hardened shield.

    Ok i found the Behavior - Validators (Disable) part, but your asking me to add a "behavior" into it?

    From what i am looking at right now i can only add a validator in that list. So if done that, i made a validator Immortal - Hardened Research Complete. And stuck a Requirement named Use Hardened Shield (same as concussive). But it is still not working. Right now the upgrade does not add my hardened shield, i still pound away 50 damage each shot.

    Maybe it's just me lol.

    Edit: Nvm, fixed it. Apparantly my hardened shield validator had taken a life of its own for some reason it was checking for a life damage equal to 10 insted of a equal or greater shield damage. Thanks everyone :3.

    Posted in: Miscellaneous Development
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    posted a message on Researching hardened shield.

    I understand what you mean with the validator part, and yes it makes sense. But it still leaves me with a problem, the marauder slow effect is a ability, not a behavior like the hardened shield so it is not exactly the same. This means i am unsure where i should put my validator. This is what i tried (and didn't work as of now).

    Posted in: Miscellaneous Development
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    posted a message on Researching hardened shield.

    Anyone?

    Posted in: Miscellaneous Development
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    posted a message on Researching hardened shield.

    First off, in the requirements list. Theres a Learn concussive shell and a Use concussive shell. I actually already copied both and changed the values. But i'm unsure which one i have to use, in this picture i used Use hardened Shield but if tried Learn and it doesn't give the desired outcome either.

    SC2Editor1

    And i also already put the requirement at the hardened shield icon, or am i ment to put the requirment somewhere else (as well)?

    SC2Editor2

    Posted in: Miscellaneous Development
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    posted a message on Researching hardened shield.

    So i'm quite new to this editor, and if been messing around with it since the beta went down.

    I want to get the immortal's hardened shield as a upgrade in the robotics bay, just like concussive shells. I got to the point where i am able to research hardened shield, and it also shows at my immortal i need to research it. However even if i do not upgrade my hardened shield, it still works on my immortal.

    Am i missing something i forgot to do? i copied most of what i did from the concussive shell upgrade and just editing the values. But maybe i overlooked something. Hopefully someone can help me on this.

    Posted in: Miscellaneous Development
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