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    posted a message on I need help with ammo system based on item charge

    @ DrSuperEvil Thanks for the quick response, Unfortunately i cannot see how to lower an items charge through modify unit, if i could do that i would be set. I guess using a behavior to transfer item charges to a weapon would be a less direct approach but i don't know what kind of behavior that is either. sorry for being such a noob I'm still pretty new to the data editor. I don't care about magazines or weapon charges, what i really want to do is make a weapon attack deplete an items charges.

    @Quirriff I'm ok with the idea of using weapon charges but i want to be able to reflect the remaining charges to an item. This isnt for standard ammunition its a unique idea for an rpg where you can equip one item wich allows you to use that item specific ability until the charges run out, after that you've learned the ability permanantly. Theres more to it than that but right now i'm so confused if this is going to work i'm thinking of writing the whole thing with triggers. bye bye optimized game performance.

    Also does anyone know how to set item charges with triggers? Many thanks again for the quick responses.

    Posted in: Data
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    posted a message on I need help with ammo system based on item charge

    Bump.

    I am trying to do basically the same thing. I want an item to act as "ammo" and every time the hero with it equipped attacks a charge gets depleted. For now i'm going to try and do it with triggers, but i really want to do it with the data editor so i don't have dozens of triggers getting fired every second.

    Posted in: Data
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    posted a message on Need help making names appear above units.

    Wohoo! nice timing on that post I checked just in time. Just a matter of crating a text tag with the player name as text, attaching it to the unit. good to know for anyone making a multiplayer game where players only control one unit. Thanks!

    Posted in: Miscellaneous Development
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    posted a message on Need help making names appear above units.

    I couldn't find any threads about this subject, but if there are any PLEASE point me in the right direction. I'd like to make player names appear above the heads of certain units in a 3rd person map I'm working on. Much like the HP bars in game, they would need to appear above the units no matter where the unit is on screen, no matter the camera angle. Trying to figure out but haven't stumbled upon anything yet.

    This would not only be useful for my map('Shuffle Shooters', and I will need beta testers when b.net is back) but would be usefull for any multiplayer 3rd person or first person game. as well as rpg's (dmg numbers anyone?) and who knows what else.

    I've tried looking in Dialog, camera, and UI functions, maybe i just don't know what to look for. So yeah, any advice would be much appreciated.

    Posted in: Miscellaneous Development
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