I'm currently working on a legacy map reader for Blizzard Entertainment's true legacy games, in hopes that it can be used to convert Starcraft UMS maps (including triggers) to Starcraft II. I won't be writing a converter, just a reader.
The reader is intended to accurately interpret data (voiding all possible forms of legacy map protection) and may have other applications.
I hope to receive feedback. Please let me know if you are interested in joining the project.
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See http://lmr.googlecode.com
I'm currently working on a legacy map reader for Blizzard Entertainment's true legacy games, in hopes that it can be used to convert Starcraft UMS maps (including triggers) to Starcraft II. I won't be writing a converter, just a reader.
The reader is intended to accurately interpret data (voiding all possible forms of legacy map protection) and may have other applications.
I hope to receive feedback. Please let me know if you are interested in joining the project.
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The only solutions I can come up with are encryption for saves and obfuscation of completed code.
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There is a way to make units/terrain invisible to the editor. I'm not sure if there are any side-effects though.