Couldn't it just be that by the end of the game, more models have been loaded into memory? Models don't load into memory until they appear in the map unless you tell them to.
I've been trying to make a spell whose missile always travels the same distance from the caster (in the direction it was cast), no matter where it was targeted. I've been messing with the launch and impact site operations, and nothing seems to work.
I made a spell similar to Diablo 2's charged bolt. To do so, I gave the projectile unit created by the Launch Missile effect a buff that has a periodic search effect, which upon finding a nearby unit, applies a damage effect, and then removes itself. I also created some weapons that work in this manner, as well.
The problem is, the casting unit does not kill credit for this, nor experience. I tried simply giving the projectile units the veterancy behavior, but that messes up the sharing.
I assume this problem occurs because the buff on the projectile is not tied directly into the ability.
Is there a way I'm supposed to be creating this type of ability that is different than this?
I looked at using a periodic offset for the search, instead of the projectile having a buff, but I don't see how I could have a random offset, which the spell requires.
Can you elaborate? Was your Tooltip Priority suggestion for displaying multiple separate buttons, or for displaying different cost indexes on the same button (for different levels) automatically.
I need the latter.
(I know this is an old topic, but it came up first in search).
Are they free? My dad won't let me use his credit card anymore and my mom stopped giving me cash and my sister won't give me her phone number or accept my Facebook friend-requests.
This is not as much as an issue as everyone assumed it would be when the editor was first released. You can make cliffs that look just as good using only the raise / lower brush. As well, you can make the hard cliffs angled and look very good if you lower the terrain height for half of the cliff's width.
I've gotten great at taking screen shots. But how do you record video? Is the software built into Windows 7? This might sound like a naive question, but I've never had any reason to do this before.
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@Bibendus: Go
Couldn't it just be that by the end of the game, more models have been loaded into memory? Models don't load into memory until they appear in the map unless you tell them to.
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@Vexal:
bump.
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I've been trying to make a spell whose missile always travels the same distance from the caster (in the direction it was cast), no matter where it was targeted. I've been messing with the launch and impact site operations, and nothing seems to work.
Any ideas?
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@Vexal:
How can I be sure it applies to the correct projectile? The spell has a cooldown of 0.
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@RileyStarcraft:
Thanks! I never thought of that.
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@Vexal:
Bump
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@Mesden:
Under the group selection for the text message, select "convert player group to player". This will allow you to select a specific player.
Can someone explain what it meant to "preserve" a trigger? I never made maps in SC1.
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@JacobNielsen:
One Sensor Tower (the terrain building that can detect units from afar).
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@Vexal:
Bump (from 3rd page).
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Why don't you just add the "Turn Trigger off (this trigger)" action.
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I made a spell similar to Diablo 2's charged bolt. To do so, I gave the projectile unit created by the Launch Missile effect a buff that has a periodic search effect, which upon finding a nearby unit, applies a damage effect, and then removes itself. I also created some weapons that work in this manner, as well.
The problem is, the casting unit does not kill credit for this, nor experience. I tried simply giving the projectile units the veterancy behavior, but that messes up the sharing.
I assume this problem occurs because the buff on the projectile is not tied directly into the ability.
Is there a way I'm supposed to be creating this type of ability that is different than this?
I looked at using a periodic offset for the search, instead of the projectile having a buff, but I don't see how I could have a random offset, which the spell requires.
0
@zifoon:
Can you elaborate? Was your Tooltip Priority suggestion for displaying multiple separate buttons, or for displaying different cost indexes on the same button (for different levels) automatically.
I need the latter.
(I know this is an old topic, but it came up first in search).
0
Are they free? My dad won't let me use his credit card anymore and my mom stopped giving me cash and my sister won't give me her phone number or accept my Facebook friend-requests.
0
@Hazedsoul: Go
This is not as much as an issue as everyone assumed it would be when the editor was first released. You can make cliffs that look just as good using only the raise / lower brush. As well, you can make the hard cliffs angled and look very good if you lower the terrain height for half of the cliff's width.
0
I've gotten great at taking screen shots. But how do you record video? Is the software built into Windows 7? This might sound like a naive question, but I've never had any reason to do this before.
I'd prefer to record in HD.