Note: This tutorial will NOT teach you how to get your mom to PAY for Starcraft 2 -- it will only teach you how to get your mom to allow you to purchase the game in the first place. While it is possible to manipulate your parents into paying for the game as well, it is beyond the scope of this tutorial.
This tutorial is intended for those aged 13 through 45 whose parents will not allow them to purchase new video games.
First, you must disappoint your parents for the previous couple of years. There are a number of good ways to accomplish this, including failing fourth and fifth grade, failing sixth grade, getting arrested, getting enough speeding tickets to lose your license, drug addictions.
In order for this to work, you must be completely sure your parents are fed up with your existence, and are at their wits end. If you move past step one too early, you'll have to start over and waste another couple of years in fifth grade and jail.
After you've successfully made an incompetent ass of yourself, you must accomplish one thing. This one thing should be related to whatever terrible thing you chose for step one. For example, if you got held back in 5th grade for a couple years, pass 6th grade after only 2. If you got arrested for bank robbery, after you're released from jail, go into a bank, but this time, do not rob it. Instead, give the teller a compliment and then a hug. Tellers like hugs.
Your parents should now be in shock from realizing you do have a heart, and you're not completely incompetent and disgraceful. Their emotional state should now be unusually wobbly, and they will agree to anything you ask. You now have a slim window of opportunity to request permission to purchase Starcraft 2. Do so now.
There are a couple ways. Te easiest I think is to give your projectile a periodic buff that has a search effect. When it finds something, kill te projectile.
What do you mean? Do you mean a rocket that when fired, will explode on the first target it crosses paths, or a rocket you can target the ground with instead of a unit?
I'm running into trouble with this one. I'd like to have a polished system for launching hordes of ground units from hangar buildings. but the launched units won't attempt to navigate complex mazes of structures. they seem to work fine for terrain pathing, and for areas with a few structures it works beautifully. I don't want to use air units because I want there to be some strategy in where you place your hangar structure.
even worse, often times some of the launches units don't return to the hangar, even if nothing blocks them.
does anyone know how to fix this, or if it's even possible to fix?
If you click a dialog too quickly, or use an ability only meant to use if you have an attribute (you lose an attribute point each use), you can get extra uses if you click fast enough.
I fixed with dialog by setting a variable after. Simply hiding it is not fast enough.
In my TD, there are a few spots with the lanes close together. I was wondering whether anyone had a suggestion for how to prevent players from attacking units in another lane. The only thing different about the units in each lane is their custom values.
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@zifoon:
I thought Korean parents force their children to play Starcraft.
Arcade, OneTwo -- I haven't been able to use the editor since the beta went down. It sucks. Otherwise, I'd try and help.
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Note: This tutorial will NOT teach you how to get your mom to PAY for Starcraft 2 -- it will only teach you how to get your mom to allow you to purchase the game in the first place. While it is possible to manipulate your parents into paying for the game as well, it is beyond the scope of this tutorial.
This tutorial is intended for those aged 13 through 45 whose parents will not allow them to purchase new video games.
First, you must disappoint your parents for the previous couple of years. There are a number of good ways to accomplish this, including failing fourth and fifth grade, failing sixth grade, getting arrested, getting enough speeding tickets to lose your license, drug addictions.
In order for this to work, you must be completely sure your parents are fed up with your existence, and are at their wits end. If you move past step one too early, you'll have to start over and waste another couple of years in fifth grade and jail.
After you've successfully made an incompetent ass of yourself, you must accomplish one thing. This one thing should be related to whatever terrible thing you chose for step one. For example, if you got held back in 5th grade for a couple years, pass 6th grade after only 2. If you got arrested for bank robbery, after you're released from jail, go into a bank, but this time, do not rob it. Instead, give the teller a compliment and then a hug. Tellers like hugs.
Your parents should now be in shock from realizing you do have a heart, and you're not completely incompetent and disgraceful. Their emotional state should now be unusually wobbly, and they will agree to anything you ask. You now have a slim window of opportunity to request permission to purchase Starcraft 2. Do so now.
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@RodrigoAlves:
That's the create game tab. It's always been like that.
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@Karawasa:
You have a terrainer, designer, and triggerer -- what exactly do you do yourself?
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July 21.
A couple hours ago I had breakfast. It was okay. It wasn't the best.
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@Metrael: Go
I was able to use it until my IP address changed ( I live in the uni dorms so this happens often).
However, this conclusion is correlation.
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@Ice_bane: Go
There are a couple ways. Te easiest I think is to give your projectile a periodic buff that has a search effect. When it finds something, kill te projectile.
I think you can also use site movers.
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@Ice_bane: Go
What do you mean? Do you mean a rocket that when fired, will explode on the first target it crosses paths, or a rocket you can target the ground with instead of a unit?
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I'm running into trouble with this one. I'd like to have a polished system for launching hordes of ground units from hangar buildings. but the launched units won't attempt to navigate complex mazes of structures. they seem to work fine for terrain pathing, and for areas with a few structures it works beautifully. I don't want to use air units because I want there to be some strategy in where you place your hangar structure.
even worse, often times some of the launches units don't return to the hangar, even if nothing blocks them.
does anyone know how to fix this, or if it's even possible to fix?
0
If you click a dialog too quickly, or use an ability only meant to use if you have an attribute (you lose an attribute point each use), you can get extra uses if you click fast enough.
I fixed with dialog by setting a variable after. Simply hiding it is not fast enough.
How do you fix this for abilities?
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@RileyStarcraft: Go
It's a 10 player map. So that will exceed player limit.
Can't use triggers because towers will waste attacks attempting to acquire a target they won't be allowed to shoot.
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In my TD, there are a few spots with the lanes close together. I was wondering whether anyone had a suggestion for how to prevent players from attacking units in another lane. The only thing different about the units in each lane is their custom values.
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@Etravex: Go
Why don't you try
event - unit dies condition - owner of unit is user action - order wave units to move to end region
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@Etravex:
What do you intend to occur if a player blocks the pathing completely?
Normally, with no triggered intervention, the wave units will automatically attack, then stop one their targets are destroyed.
Is that different than what you would like to occur?
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@RileyStarcraft:
It doesn't, but if it's instant, it also makes the animation instant.