I still think the popularity system allows you to get away with releasing beta maps, something you could never get away with in war3. Because there was no way to update immediately.
For someone like me (I've been prescribed Ritalin or adderall since kindergarten), releasing a half-finished map is the only way I'd get anything released at all.
It's not easy, but if you release your map and play it immediately, and update every few hours, consistently for a week or two, you can get away with it. After each release, play it publically with random people. I never tested versions before releasing publically. This lead to humorous memories well worth the humiliation.
I believe part of the satisfaction of creation comes from the reaction of others.
If you tell people your idea before it comes to fruition, you're already spoiling some of the satisfaction, and there is less build-up or motivation to finish.
I don't think this subject has to do with the players. I lose a little respect for those who expect money. It has nothing to do with whether players are willing to pay.
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Post suggestions, comments, or questions in this thread.
- Vexal
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Even with this hack I still lose every game.
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@progammer: Go
There already is. It's called "popularity". It says in the description, "wanted to see how high up this could get while doing nothing."
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I still think the popularity system allows you to get away with releasing beta maps, something you could never get away with in war3. Because there was no way to update immediately.
For someone like me (I've been prescribed Ritalin or adderall since kindergarten), releasing a half-finished map is the only way I'd get anything released at all.
It's not easy, but if you release your map and play it immediately, and update every few hours, consistently for a week or two, you can get away with it. After each release, play it publically with random people. I never tested versions before releasing publically. This lead to humorous memories well worth the humiliation.
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@propaneofthehill:
I like the Lego one..
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@b0ne123:
What's wrong with Tower Defense.
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@zeldarules28:
The lag comes from the time it takes for the key event to navigate across the internet. You can't fix it.
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@RodrigoAlves:
Yes. I believe this is to make sure you can't know when players leave. To annoy us.
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Last time I checked, the map is on Battle.net. The one which I have uploaded to Mapster is a map with the triggers and data.
Were you not be able to find it? I believe it is on the 3rd page of the US servers.
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I believe part of the satisfaction of creation comes from the reaction of others.
If you tell people your idea before it comes to fruition, you're already spoiling some of the satisfaction, and there is less build-up or motivation to finish.
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@Vexal:
Also, as people get sick of Nexus Wars, they WILL begin to scroll down.
Just give it time.
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@RodrigoAlves:
I thought I saw 20k or so before...
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@Karawasa:
Do you put "Successful Starcraft 2 map-maker" on your resume?
The career councilor scolded me for even bringing such an idea up.
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@drummerboy1151: Go
All that will do is ruin the game for everyone else for EVERY game she joins.
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@voodude2008: Go
I don't think this subject has to do with the players. I lose a little respect for those who expect money. It has nothing to do with whether players are willing to pay.