Yes, I would think so. But I looked at all of them. There is nothing there that would seem to prevent it from hitting missiles. It's set to "allowed" everywhere, and none of the validators appear to have anything to do with missiles.
I've looked carefully at every piece of this ability. Ever since the patch (where they disabled it for melee), I have not been able to get Vortex to affect missiles.
I miss-spoke. It's not the pathing. It's the movement - collide flags. I believe you should give it a regular structure pathing, but remove everything from the "Movement - Collide" field.
Take a look at my Tower Defense. I uploaded a version with the data in it to this website, in my maps. The towers with the prefix "Sunken - " are all stackable. Take a look at the pathing, in particular.
Are you talking about product placement, like in Psych how he will talk about Duncan Donuts for 5 minutes but make it funny, even though it's still an advertisement?
Or are you talking about banner ads. Perhaps you could slyly sneak in a model of a Pepsi bottle, or something.
But if you put banner ads, you will get banned. And if you put full-screen flash ads that force you to take a survey then you will get banned, and we will hate you.
I would settle for "this map has made it to the top x times". It doesn't even have to be on the meter. It could be in the author's profile, or something.
I didn't have popularity problems either. Even now, my map is constantly hitting the 20 game limit, over and over again. When I click to join a game of it, it's a full lobby very quickly, regardless of its current position in the map-cycle.
But there is nothing to stand it out from other maps cycling. They all cycle. Equally. It shouldn't be like that. The point of making a map, at least to me, is to prove to myself I'm capable of the design process, and I feel I am at contest with others to prove abilities. Now there is no proof.
There is no permanent recognition like there was in War3 and the prior SC2 system.
What's the point of releasing a new map if it's just going to be filed into a turn-table of maps for others to enjoy?
How is it awesome? There's no way to tell how successful your map is by looking at a number from 1 - 20, which is all you see at a glance. It needs to be much more obvious than this if a map you make is successful. Else, you're basically doing a ton of work merely to insert the finished product into some database.
There needs to be some evidence easily displayable to the public of the success of a map. In War3 / BW, success was obvious when the map lobbies in the game list were 50% or more your map.
And, up until now, in SC2, you had a popularity meter.
Now there is nothing. Your map just cycles up and down the list. There is nothing to show for the hard work. It's not like we're asking for money. Just recognition and proof that we designed the map correctly.
You have a point that is some distance from the center of a circle. You know the direction that point is from the center, and you know how far the point is from the center. What you don't know is the x and y coordinates of this point. Is that correct?
If so, you should multiply the sin and cos by the radius of the outer circle. When you say 1+h, I believe you are referring to the radius of the outer circle.
Cos(angle) gives you the x-coordinate of a point on a circle of radius 1. r*cos(angle) gives you the x-coordinate of a point on a circle of radius r. Likewise for r*Sin(angle).
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@SouLCarveRR: Go
Yes, I would think so. But I looked at all of them. There is nothing there that would seem to prevent it from hitting missiles. It's set to "allowed" everywhere, and none of the validators appear to have anything to do with missiles.
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I've looked carefully at every piece of this ability. Ever since the patch (where they disabled it for melee), I have not been able to get Vortex to affect missiles.
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@PiercingGoblin: Go
I miss-spoke. It's not the pathing. It's the movement - collide flags. I believe you should give it a regular structure pathing, but remove everything from the "Movement - Collide" field.
Sorry. It's been a while.
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@PiercingGoblin: Go
Take a look at my Tower Defense. I uploaded a version with the data in it to this website, in my maps. The towers with the prefix "Sunken - " are all stackable. Take a look at the pathing, in particular.
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@Ezera: Go
I find it hard to believe you'll be able to even find anyone willing to pay you for ad-space in a map. I hope you won't. Let me know if you do.
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@SouLCarveRR: Go
It's never happened before to me.
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Duplicating a unit and its actor no longer correctly links the new actor to the new unit. It links it to the original. Annoying.
Sorting the data editor objects by source no longer sorts the sub-lists in alphabetical order. Infuriating.
Has anyone else had these problems?
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Are you talking about product placement, like in Psych how he will talk about Duncan Donuts for 5 minutes but make it funny, even though it's still an advertisement?
Or are you talking about banner ads. Perhaps you could slyly sneak in a model of a Pepsi bottle, or something.
But if you put banner ads, you will get banned. And if you put full-screen flash ads that force you to take a survey then you will get banned, and we will hate you.
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@OneTwoSC: Go
I would settle for "this map has made it to the top x times". It doesn't even have to be on the meter. It could be in the author's profile, or something.
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@Jinxxx123: Go
I didn't have popularity problems either. Even now, my map is constantly hitting the 20 game limit, over and over again. When I click to join a game of it, it's a full lobby very quickly, regardless of its current position in the map-cycle.
But there is nothing to stand it out from other maps cycling. They all cycle. Equally. It shouldn't be like that. The point of making a map, at least to me, is to prove to myself I'm capable of the design process, and I feel I am at contest with others to prove abilities. Now there is no proof.
There is no permanent recognition like there was in War3 and the prior SC2 system.
What's the point of releasing a new map if it's just going to be filed into a turn-table of maps for others to enjoy?
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@Jinxxx123: Go
My map was a 10 player map with average games lasting 45 minutes.
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@OneTwoSC: Go
How is it awesome? There's no way to tell how successful your map is by looking at a number from 1 - 20, which is all you see at a glance. It needs to be much more obvious than this if a map you make is successful. Else, you're basically doing a ton of work merely to insert the finished product into some database.
There needs to be some evidence easily displayable to the public of the success of a map. In War3 / BW, success was obvious when the map lobbies in the game list were 50% or more your map.
And, up until now, in SC2, you had a popularity meter.
Now there is nothing. Your map just cycles up and down the list. There is nothing to show for the hard work. It's not like we're asking for money. Just recognition and proof that we designed the map correctly.
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@SexLethal: Go
That's different. Valve would be referring to itself.
I can put a link to my website. I can't, however, display sponsored ads from random companies.
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@Ezera: Go
Why would you want to put ads in your map? Everybody hates ads.
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@Deeweext: Go
You have a point that is some distance from the center of a circle. You know the direction that point is from the center, and you know how far the point is from the center. What you don't know is the x and y coordinates of this point. Is that correct?
If so, you should multiply the sin and cos by the radius of the outer circle. When you say 1+h, I believe you are referring to the radius of the outer circle.
Cos(angle) gives you the x-coordinate of a point on a circle of radius 1. r*cos(angle) gives you the x-coordinate of a point on a circle of radius r. Likewise for r*Sin(angle).