Okay I want to create a trigger allowing for a certain amount of units move into a region and are destroyed, and a unit is created, I know how to do the destroyed and created part, its setting the amount of units it requires for it to happen.
something like, units enters/leaves region is the event
and unit is destroyed, how ever many times necessary.
Unit is created.
Okay I have no idea why this is happening but near the middle of the map It seems to show a blink animation over my unit and sends it somewhere off the map as it becomes unselected and cant be found. I have no idea why this happens, Can anyone help me out here?
For unit supply take up, Data editor>Unit>Stats>Food
Also if you want an alternative to the unit cap you could just make a building or unit in some random part of the map for every player and change the food to 10000 (giving you 10000 supply)
@ Gizmachu
That wouldnt work for what I want because I would need two requirements set and the research abilities arnt in the requirements selection. Thanks for the help though :D
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okay im having some trouble with the conditions, is that a custom value? (I have never used conditions...)
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Okay I want to create a trigger allowing for a certain amount of units move into a region and are destroyed, and a unit is created, I know how to do the destroyed and created part, its setting the amount of units it requires for it to happen.
something like, units enters/leaves region is the event and unit is destroyed, how ever many times necessary. Unit is created.
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erratic flight behavior? you mean how the interceptors go in circles?
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How do I change the carriers launch ability to launch something other than the interceptor? like to a unit: viking,scout, anything...
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Wow nevermind sorry for all the trouble, it was some stupid leader-board i used... dont know how that would make that happen though.
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Okay I have no idea why this is happening but near the middle of the map It seems to show a blink animation over my unit and sends it somewhere off the map as it becomes unselected and cant be found. I have no idea why this happens, Can anyone help me out here?
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Like so.
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For unit supply take up, Data editor>Unit>Stats>Food
Also if you want an alternative to the unit cap you could just make a building or unit in some random part of the map for every player and change the food to 10000 (giving you 10000 supply)
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Did you take a look at the flags? (Units>Pylon>Unit) That may help.
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Thats outta my experience range, Ill just figure out an alternative thanks though :D
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by the way how would I make a requirement with triggers?
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@ Gizmachu That wouldnt work for what I want because I would need two requirements set and the research abilities arnt in the requirements selection. Thanks for the help though :D
@ HeyRevolver
Thanks! thats what I needed :D
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How do I make a trigger that wont allow a research ability to be researched after the research is finished?
Like so: Player 3 researches Unlock Marine (so when that research gets finished this happens: ) Unlock SCV research unavailable.
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Does ANYONE know? please help! I need to know in order to continue my map D: Im so close to first release!
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Update! (see first post)