I want the camera to follow behind the unit, and the way he is facing. Question...I got the camera to follow the unit (and the direction the units facing) but the camera "sways" up and down while the unit moves. Any way to keep the camera from bumping up and down?
I know...Very vague...hopefully this will clarify:
If anyone has seen the Final Fantasy Starcraft 2 Mod map (could probably youtube it)...I am doing something similar to that (except I am using the mouse). I created a dialog box... a few dialog boxes actually... and when one of the boxes is clicked, lets say the attack button, I want to click a unit to attack.
Lets say I have Unit 1 as my hero and I click attack...then click Unit 2, which is the enemy. I want Unit 1 to rush up and attack Unit 2, then run back. I have the boxes created but am having a hard time figuring out how to get the cursor to change to a cross hair once the attack dialog box is clicked, and how the triggers distinguish whether I click the attack dialog or one of the other ones. ;/
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@Zero0018: Go
It might be easier to just set a region on each gate. Then when the unit enters the region, open the gate, and when it leaves, close the gate.
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@LinkD: Go
So they have to be in a player group? Welp..seems messy. But if it works, I'm happy. Thanks LinkD!
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@Zero0018: Go
You just play an animation on the doodad.
For most doors I think it's: Stand Morph Start ...to open the door and Stand Morph End ...to close the door.
EDIT: If you right click on a doodad on the terrain window, you can click "view in previewer." You can cycle through the animations for doodads here.
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Is there a way to show a dialog for just a single player? So far, I can only find a way to show a dialog for [All Players].
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1. Is there any way to attach a dialog item to a unit?
2. If not, is there a good substitute that can simulate some "progress" over a unit's head?
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I want the camera to follow behind the unit, and the way he is facing. Question...I got the camera to follow the unit (and the direction the units facing) but the camera "sways" up and down while the unit moves. Any way to keep the camera from bumping up and down?
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@SynthNine: Go
Thanks Synth. Tis going to take a lot of crates. But its a start.
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@SynthNine: Go
May I ask, where can I enable the campaign dependencies?
EDIT: Sorry for double post, I found it.
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Is there no way to flip it? :/ Would be easy if I could do that.
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@TheAhlias: Go
Yeah...did that...the problem is that the bottoms of them are hollow, meaning you see right through them. I need to either flip em over if possible.
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Anyone have an idea of how to do this?
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I know...Very vague...hopefully this will clarify:
If anyone has seen the Final Fantasy Starcraft 2 Mod map (could probably youtube it)...I am doing something similar to that (except I am using the mouse). I created a dialog box... a few dialog boxes actually... and when one of the boxes is clicked, lets say the attack button, I want to click a unit to attack.
Lets say I have Unit 1 as my hero and I click attack...then click Unit 2, which is the enemy. I want Unit 1 to rush up and attack Unit 2, then run back. I have the boxes created but am having a hard time figuring out how to get the cursor to change to a cross hair once the attack dialog box is clicked, and how the triggers distinguish whether I click the attack dialog or one of the other ones. ;/
Any help is greatly appreciated.