Hey, I'm trying to make a custom "Dynamic Pathing Blocker 1x1" that also blocks buildings, creep, and air units.
I'm also trying to decrease the same Blocker's radius by just a tiny bit to make it more like the Pathing Blocker 1x1 Doodad (for some reason even though they're 1x1 they don't have the same radius).
Any help with either of these would be awesome, spent hours trying to figure this out! Thanks!
There's an energy bridge, a few normal human bridges, and a smoke bridge in the editor. They probably work but I haven't been able to test them because the campaign dependencies keep crashing everything for me.
Thanks for the response. Yeah, I was doing that for awhile but I'm looking for something similar to Heral's Dungeon Map but instead of it being random there would be an option in the beginning saying "Game A" or "Game B". Both would have a distinct and different layout and would occupy the same space.
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Hey, I'm trying to make a custom "Dynamic Pathing Blocker 1x1" that also blocks buildings, creep, and air units.
I'm also trying to decrease the same Blocker's radius by just a tiny bit to make it more like the Pathing Blocker 1x1 Doodad (for some reason even though they're 1x1 they don't have the same radius).
Any help with either of these would be awesome, spent hours trying to figure this out! Thanks!
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@admo: Go
Wow thanks, yeah the "Environment Show" function does the trick perfectly! Also, good idea with that campaign level. Definitely gonna look into that.
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Just curious if any of this stuff is possible:
I've been spending countless hours trying to figure out if these are doable. Any kind of answer would be much appreciated!
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@PoisonHunter: Go
There's an energy bridge, a few normal human bridges, and a smoke bridge in the editor. They probably work but I haven't been able to test them because the campaign dependencies keep crashing everything for me.
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Thanks for the response. Yeah, I was doing that for awhile but I'm looking for something similar to Heral's Dungeon Map but instead of it being random there would be an option in the beginning saying "Game A" or "Game B". Both would have a distinct and different layout and would occupy the same space.
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Is there any way to hide say everything on the map (doodads and units), then through triggers reveal select parts (or vice versa: hide select parts)?
Or is it possible to show/hide highlighted unit groups without bogging down the triggers?
The reason I'm asking is because I'm trying to have a few different games occupying the same space.
Thanks in advance!