thanks for responding, but changing player 1 to triggering player didn't change anything, the trigger still isn't going off for a right click or a left click.
I just started using the galaxy editor yesterday and I'm just trying to learn how everything works
I tried making a super simple test trigger that simply gives player 1 1000 minerals when any unit is clicked
.
events
- Unit Selection - when Any Unit is clicked by Any Player
actions
- Player - Modify Player 1 Minerals: Add 1000
.
Well, when I tried testing it out, the trigger never went off no matter how many times I clicked any unit. Is there some thing I'm missing about this trigger?
0
I'm trying to create a map where the player wins when they've killed all the zerg cocoons. I also created a unit group called eggs.
How should I created a trigger that checks if a group is empty?
Also another question, I created this trigger,
event: when any unit dies
condition: ((triggering unit is in eggs)) == true
then do some action.
This doesn't work. why doesn't: "((triggering unit is in eggs)) == true" sem to work? And how can I create a condition that is just an if statement?
0
thanks for responding, but changing player 1 to triggering player didn't change anything, the trigger still isn't going off for a right click or a left click.
0
I just started using the galaxy editor yesterday and I'm just trying to learn how everything works
I tried making a super simple test trigger that simply gives player 1 1000 minerals when any unit is clicked
.
events - Unit Selection - when Any Unit is clicked by Any Player
actions - Player - Modify Player 1 Minerals: Add 1000
.
Well, when I tried testing it out, the trigger never went off no matter how many times I clicked any unit. Is there some thing I'm missing about this trigger?