Why do you even release your maps if you don't care if they get played or not? I create maps first and foremost because I enjoy the creation process, but that doesn't mean I want my maps to remain unplayed, and in the current system thats how they will be. The system is clearly broken if people have to resort to things like this to boost their maps initially.
On the other side of things not only does it suck as a mapper but it sucks as a player. I log on to the same 1-2 decent custom games in the first page and anything past that is NEVER played. I must have played at least 50 enjoyable maps in WC3. In SC2, maybe 3 so far. The thing that sucks is I know there are many more out there that must be pretty fun but I just don't have the chance to play them on battle.net
Maps should be given a fair chance for the sake of the mappers and the players. Why complain about people who have issue with the way things are now? It really isn't up to scratch and it shouldn't be too hard for Blizzard to change it.
I have a trigger that gradually increases a unit's movement speed every second, but it seems to be disabling any creep speed bonus/multiplier effects.
I have also noticed that merely setting a unit's movement speed through triggers a single time disables this effect as well.
Anyone have any ideas as to how I can keep creep speed effects whilst increasing my unit's speed periodically?
Looked into it, and my unit doesn't appear to have that field. Also checked out the command center and couldn't find that field on it either. On top of that I searched for behaviors and couldn't find the resource drop-off there either.
What am I doing wrong? >.<
Edit: Ignore this post, I didn't have Advanced Values showing >.<
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@SouLCarveRR: Go
Why do you even release your maps if you don't care if they get played or not? I create maps first and foremost because I enjoy the creation process, but that doesn't mean I want my maps to remain unplayed, and in the current system thats how they will be. The system is clearly broken if people have to resort to things like this to boost their maps initially.
On the other side of things not only does it suck as a mapper but it sucks as a player. I log on to the same 1-2 decent custom games in the first page and anything past that is NEVER played. I must have played at least 50 enjoyable maps in WC3. In SC2, maybe 3 so far. The thing that sucks is I know there are many more out there that must be pretty fun but I just don't have the chance to play them on battle.net
Maps should be given a fair chance for the sake of the mappers and the players. Why complain about people who have issue with the way things are now? It really isn't up to scratch and it shouldn't be too hard for Blizzard to change it.
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thanks, ill look into that when i have some time :)
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I have a trigger that gradually increases a unit's movement speed every second, but it seems to be disabling any creep speed bonus/multiplier effects. I have also noticed that merely setting a unit's movement speed through triggers a single time disables this effect as well.
Anyone have any ideas as to how I can keep creep speed effects whilst increasing my unit's speed periodically?
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Looked into it, and my unit doesn't appear to have that field. Also checked out the command center and couldn't find that field on it either. On top of that I searched for behaviors and couldn't find the resource drop-off there either. What am I doing wrong? >.<
Edit: Ignore this post, I didn't have Advanced Values showing >.<
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@vi3tbomba: Go
I mean that other units can drop off resources such as minerals to the unit, just as if the unit were a command center or nexus.
I'll have a look into that Xenrathe, thanks for the reply.
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-bump-
Sorry to bump, but is there anyone who can help me with this?
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Title pretty much says it all.
I'm trying to create a unit that can move around the map and still have resources dropped off to it. Any ideas?