I think you even have to do it with an action actor + beam actor. the fields i described are in the action actor.
but i don´t really know how to make a constant beam at the target :/
i don´t know either,
but what i can say is, to make it invisible to your enemies, there is an option for the actors called "actor - filter".
Check "self" and "allie" and it´ll be only visible to you and your allies ;D
the "detonate persistent effect" is the periodic effect of the "persistent effect", that´s why the animation is repeating.
if you need further help or explanation, ask.
@Ice_bane: yeah i´ve tried that, i looked at the model itself, and it only has a death animation, so is set the stand animation of the unit, to the death animation of the nuke, but that doesn´t work.
@anguule: i cant´t handle the events+ could you explain it to me? :/
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@Shorty8Gs: Go
I think you even have to do it with an action actor + beam actor. the fields i described are in the action actor. but i don´t really know how to make a constant beam at the target :/
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additionally, I figured out how to aim for the head.
look at the the probe attack actor, it has 4 fields:
Just change all these values to : AMFilterHead:Head
I hope this solves your problem.
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i don´t know either, but what i can say is, to make it invisible to your enemies, there is an option for the actors called "actor - filter". Check "self" and "allie" and it´ll be only visible to you and your allies ;D
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the "detonate persistent effect" is the periodic effect of the "persistent effect", that´s why the animation is repeating. if you need further help or explanation, ask.
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@Ice_bane: yeah i´ve tried that, i looked at the model itself, and it only has a death animation, so is set the stand animation of the unit, to the death animation of the nuke, but that doesn´t work.
@anguule: i cant´t handle the events+ could you explain it to me? :/
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I tried to make a unit, which looks like an exploding mini-nuke, but when i set the model to the nuke, the animation doesn´t start.
does anyone know how to do this? :/