What I did: Gave my model a multi material, with each of its sub materials being of starcraft2 type. I also placed tags and applied a skin modifier. The textures are tga (max can't read dds). When I import the model and textures to the WE I see the model with no textures (the tags are where they should be).
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@Triceron: Go
I did all that, it didn't help. Here, look
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What I did: Gave my model a multi material, with each of its sub materials being of starcraft2 type. I also placed tags and applied a skin modifier. The textures are tga (max can't read dds). When I import the model and textures to the WE I see the model with no textures (the tags are where they should be).