How do i hide my requirement tooltips in the picture? For now I've used "- - - -" as a sort of replacement, but is there any way to simply make the tooltip not show?
I don't think you can entirely hide the requirement tooltip. I don't know if it works, but instead hyphens, use spaces instead? It will look nicer anyways.
Quote from DJSplendid:
When i use the "Play [sound link]" action it sometimes works, sometimes doesn't. I haven't been able to work out a pattern.
Refering to Commercials_ZoomInFX_L800ETC' works fine; Mission_MusicCue002 doesn't.
Why hWy hWY hwywh WHWHWYYY!!!??
:(
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Maybe it has no sound in particular?
Unless you have the same problem as I do: I have problems using play sound function with the picked player function. It won't play the sound at all. So I just made a player group variable of those I wanted to hear the sound, play it and then clear the group.
Is there an easy way to convert things from a map to a mod. Or do I have to go and re-create it? If I have to re-create it, I'll just make it Sc2Mapsters only map :(
It's best if you recreate it in a mod. Dependencies with the same data tends to merge and screw values up.
If that did worked, then I would've had more music in my map. Sadly you cannot use custom sound files from a mod. I am suspecting the same goes with pictures and models.
if your attaching it with trigger you should do this
have a global variable to track it with
remove it with triggers when the unit enters regions that are spose to be indoors using the refrenced global variable.... Type = Actor ....make it an array if your game is multi player
I already had those setted up. I just needed to know if there was a way to hide them.
I would suggest you look into setting up the appropriate actor events...
I spose this is not a custom actor you used for this...
I would suggest
Making your own actor to use for this attachment.
Edit the new actors events to hide/display properly
Data editing is really mind boggling for me, so I barely understood much. I am attaching specifically a rain emitter on the unit overhead, and if they enter certain regions marked as indoor, the emitter would hide.
Quote from Berrala:
Couldn't you just destroy the actor (send actor message) and recreate it when it's supposed to un-hide again? That's how Blizzard does it with the siege tank and radar tower range indicators for example.
Edit: Started to use my brain and skimmed through which other actor messages exists. I haven't tried them but... sounds like what you wanna do.
Actor - Send message "SetVisibility" to actor X
Actor - Send message "SetOpacity" to actor X
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I created a trigger that attachs an actor to a unit and it's been stored in a variable. Is there any function that allows me to hide that attached actor?
I plan on using it for when someone enters certain area, the actors just hides itself.
I already attempted myself, but I want to know what are all the necessities. I just want the unit to look like a simple image.
Currently my text actor has the white half-sphere and a image over it positioned somewhat to the left of the top. Does anyone know how I could get rid of the white sphere and realign it to the center?
Generally its good idea to set a variable = to a random integer before using it...... makes it easier to debug as well
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I've tried a variable already and it would bug out selecting everything as opposed to atmost of the variable when the variable or even the function itself hits 0 from randoms.
I'm not exactly doing sprites, but I just want the units to look like a simple image. Or do I have to do it with a text tag instead? If I do, is there a simple way to apply the images on the units when they are built / spawned / summoned and what not?
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I don't think you can entirely hide the requirement tooltip. I don't know if it works, but instead hyphens, use spaces instead? It will look nicer anyways.
0
Quote from DJSplendid:
When i use the "Play [sound link]" action it sometimes works, sometimes doesn't. I haven't been able to work out a pattern.
Refering to Commercials_ZoomInFX_L800ETC' works fine; Mission_MusicCue002 doesn't.
Why hWy hWY hwywh WHWHWYYY!!!??
:(
----
Maybe it has no sound in particular?
Unless you have the same problem as I do: I have problems using play sound function with the picked player function. It won't play the sound at all. So I just made a player group variable of those I wanted to hear the sound, play it and then clear the group.
0
It's best if you recreate it in a mod. Dependencies with the same data tends to merge and screw values up.
0
If that did worked, then I would've had more music in my map. Sadly you cannot use custom sound files from a mod. I am suspecting the same goes with pictures and models.
0
I already had those setted up. I just needed to know if there was a way to hide them.
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Data editing is really mind boggling for me, so I barely understood much. I am attaching specifically a rain emitter on the unit overhead, and if they enter certain regions marked as indoor, the emitter would hide.
0
I need a unit actor!?
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I'm still stuck.
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Nobody knows how I can remove that sphere?
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Quote from Berrala:
Couldn't you just destroy the actor (send actor message) and recreate it when it's supposed to un-hide again? That's how Blizzard does it with the siege tank and radar tower range indicators for example.
Edit: Started to use my brain and skimmed through which other actor messages exists. I haven't tried them but... sounds like what you wanna do.
Actor - Send message "SetVisibility" to actor X
Actor - Send message "SetOpacity" to actor X
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Sweet! Thanks it helps a lot!
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You want them all dead before they can recreate, or do they recreate if it's still less than 5 (Even when the hero's not there)?
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I created a trigger that attachs an actor to a unit and it's been stored in a variable. Is there any function that allows me to hide that attached actor?
I plan on using it for when someone enters certain area, the actors just hides itself.
0
I already attempted myself, but I want to know what are all the necessities. I just want the unit to look like a simple image.
Currently my text actor has the white half-sphere and a image over it positioned somewhat to the left of the top. Does anyone know how I could get rid of the white sphere and realign it to the center?
Here's a pic below.
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Quote from SouLCarveRR:
@DarkForce9999: Go
Generally its good idea to set a variable = to a random integer before using it...... makes it easier to debug as well
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I've tried a variable already and it would bug out selecting everything as opposed to atmost of the variable when the variable or even the function itself hits 0 from randoms.
0
I'm not exactly doing sprites, but I just want the units to look like a simple image. Or do I have to do it with a text tag instead? If I do, is there a simple way to apply the images on the units when they are built / spawned / summoned and what not?