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    posted a message on Final Fant......Evocation!

    I was thinking that we can have a world map that we can walk in like in ff1 through 6. Just make a super tiny unit in a big land scape. Tiny forest with no collision to indicate forest landscape etc. Random encounters when walking in world map?

    Posted in: Project Workplace
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    posted a message on Final Fant......Evocation!

    @Pandaros_Brewmaster: Go

    Mmm I like the UI. It could use a small touch here and there to make it more clean like/than the original game. Great job so far!

    -For the Command Select buttons, the font size can be reduced a bit for the word to fit into the buttons. You can also Bold and gradiant the text white/grey to make it seem like it's not just hovering over the button.
    -TP can be replaced with the word Tech.
    -The Gauge width can be reduced in this map so we don't see the bar stretching outside people's screen on small resolutions.
    -The character hud can be wider.

    You can really see the similarity with this comparison!
    http://cache.gawker.com/assets/images/kotaku/2009/08/ff_13_gamescom.jpg
    http://static.sc2mapster.com/content/images/21/64/Battle_UI_Alpha_v.01.png

    Is there going to be any other usage with Libra other than looking for weakness, since you're not going to be using Auto-Battle?

    Posted in: Project Workplace
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    posted a message on Final Fant......Evocation!

    Is Serah a playable hero? If not, then I vouch for her. Other than that, my secondary character is Yuna.

    Then again if we can branch off from the Final Fantasy franchise and go with what Square Enix had released before, I wouldn't mind a total easter egg like Chrono or Toad from Chrono Trigger lol. A side quest revolving Chrono travelling through time and some how hit a new dimension. You have to repair his Wing of Time/Epoch (Ship) somehow to unlock him.

    I am just saying this randomly, so ignore it: Leader Bonus - Slightly faster ATB guage charging, not as great as haste.

    Posted in: Project Workplace
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    posted a message on Final Fant......Evocation!

    Have you thought how we'll earn more ATB guages in this?

    Posted in: Project Workplace
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    posted a message on Give an account Sc 2 Beta in good hands:).

    Does anyone know if a EU client works on a US region player? I've sent you a PM Korvin regarding about this.

    Edit: nvm it works but very laggy online

    Posted in: Off-Topic
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    posted a message on Final Fant......Evocation!

    I just remembered something why many ORPG/RPG had problems with their maps.

    This game has to be off limit to single-player to make sure people can't use cheat tools. Or atleast, make a single-player saves unuseable online.

    Posted in: Project Workplace
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    posted a message on Final Fant......Evocation!

    I only pray that your paradigm system feels similar. There should be some rediculous mob that requires you to debuff and yourself to have buffs. Some fast monsters to promote healing. We can't quite go with attacker/blaster for all of em.

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene

    Err, kinda funny that this event gives away a beta key to people who can play it and make maps already. Does anyone want to donate a beta key if they don't have a friend they want to give it to?

    Posted in: Project Workplace
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    posted a message on [Tentative Title]Survive!

    @ThisIsSpoofed: Go

    It was possible to do with WC3, especially in those RP maps where you can set the color of your units to whatever you wanted. I haven't installed WC3 in like 2 years so I don't quite remember the trigger command.

    Posted in: Project Workplace
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    posted a message on Call of Starcraft: Future Warfare

    I beg god that if this were to be made, IT SHALL NOT SUCCEED!

    Same with DOTA >.>

    I mean, I can see people mimicing games like COD4:MW2 since the Galaxy Editor can do that, but for battle net sake, I just hope they won't be populated with these games lol.

    Posted in: General Chat
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    posted a message on [Tentative Title]Survive!

    @ThisIsSpoofed: Go

    The thing can disguise itself as people, so maybe allowing the thing to have a couple of forms is nice.
    -True Form (Used to kill people with higher life)
    -Normal Form (Same health as other players, Can be used to kill people but the victim's death will be heard)
    -Disguise Form (Used to act like another player, changing character color and unit name incase you were using the "select system". Cannot be used to attack others)

    Posted in: Project Workplace
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    posted a message on Final Fant......Evocation!

    You can make the equipments more unique by adding in enchantments through component means if you don't want to get rid of them. Like a high-end enchantment allowing you to have 5% chance (non-stackable) of setting a enemy into 100% stagger mode after you get through far enough into the game to make it.

    If you want to add value to components, make it so that once an item is enchanted, it can't be traded. Rather, they would want to trade the components instead making it worthwhile keeping. To keep the balance between components, and gold you'll need to probably create certain fees for enchantment then. That's the general trick to promote trading in game.

    General enchantment usage can be like giving you a chance for a short haste after each attack or maybe if that doesn't work, then you can change it to have like a small chance of activating upon encounter. Things like increasing ice damage, but weaken lightning resistance.

    I kinda find the items in FFXIII a little too static.

    About the ambush part of the trigger, you're going to have to somehow rig some of the monsters to see a certain radius infront of them. Most of the dog-type monsters in the actual game was not possible to sneak up on without deceptisol however they have a weaker back detection then the front and it was usually just to skip fighting them.

    As for the WASD system, because this game isn't usable with a joystick... doing tricky curves or slow down to avoid detection is hard. Atleast unless you can smoothen the movements to be acceleration-based I wouldn't 'recommend' it, but I won't mind it either.

    Posted in: Project Workplace
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    posted a message on Dialogue System

    Dragon Age / Mass Effect?

    Posted in: Miscellaneous Development
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    posted a message on Final Fant......Evocation!

    First post from me, the only thing worth for me to speak up for after a while of reading. I am very interested in this project.

    Are Paradigm going to be used like the first game to have certain bonuses and using different skills? I bought the game as soon as it came out in Japan when I was on vacation there so I'll go with the Paradigms I remember. Attacker - More damage, and slows down stagger bar. Blaster - Increases stagger bar quickly. Defender - Increases defense and help block damages from party member. Jammer - Debuffs enemies. Enhancer - Buffs allies. Healer - Heal.

    Posted in: Project Workplace
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