This is not a request, I just want to see if this can be done (easily). (Although if anyone is willing to do it I would be forever grateful)
In my map you can upgrade buildings. The image below shows 4 stages of the command center (done with simple 5 doodads shoved together in the terrain editor). Is it easy to make one big unit like in the image? It would have 4 different 'animations' (well, they're not animations exactly, more like different stages)
It would be cool if the not-yet upgraded parts could be turned light blueish (and/or see-through if possible) to indicate the upgrade, but if thats hard then can it appear out of nowhere (doesnt need build anim anyway)?
So.. is it hard to make such a unit? It doesn't need any new models, just some existing doodads put together.
This is a trigger to upgrade a research building. Basically, when a player enters the region it should check if he has enough energy for the upgrade. If so, it should also check if the research isn't maxed out already. To do this I made the following trigger, but it when I try to go over the maximum energy value it gives me an overflow error (in stead of a message: "already fully energized). Why is this?
REV = Required Energy Value (how much energy you need for the upgrade. there are a couple of levels in the upgrades so i check for the CEV)
CEV = Current Energy Value (what level the research is currently)
MEV = Maximum Energy Value (the research level cap)
The CEV starts at 0 and the MEV is 2.
I thought I set the trigger up correctly, It can't go past the max level cap right? Why does it still give an overflow error?
I was wondering if there's a feature in the editor that lets you create a perfectly symmetrical map.
I know that you can copy, flip, rotate and paste terrain, but that seems to be a lot of work.
Isn't there a feature of sorts that automatically creates the same terrain on the other side of the map while you are working?
(I imagine there would be an option to mirror vertically, horizontally and both)
I can't seem to find the field to add a behaviour to my unit. '(None) Behaviour +', I believe it is. Is there something I have to do first before the field shows up?
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This is not a request, I just want to see if this can be done (easily). (Although if anyone is willing to do it I would be forever grateful)
In my map you can upgrade buildings. The image below shows 4 stages of the command center (done with simple 5 doodads shoved together in the terrain editor). Is it easy to make one big unit like in the image? It would have 4 different 'animations' (well, they're not animations exactly, more like different stages)
It would be cool if the not-yet upgraded parts could be turned light blueish (and/or see-through if possible) to indicate the upgrade, but if thats hard then can it appear out of nowhere (doesnt need build anim anyway)?
So.. is it hard to make such a unit? It doesn't need any new models, just some existing doodads put together.
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Data Editor -> Look up your unit -> UI tab (on the right) -> Height (somewhere in the middle)
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Thanks, thats pretty easy! I was also wondering if it is possible to change the icons for them?
EDIT: Apperently it is done using imports:
http://forums.sc2mapster.com/development/map-development/5050-change-resource-icon/#p5 http://forums.sc2mapster.com/development/map-development/2251-resource-icons/#p2
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It seems to work by default, as I can return the terrazine count correctly. It just won't show up in the top right UI
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How would I enable the use of a custom resource like terrazine or high yield minerals to my map?
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Oh nevermind, how stupid of me. I should check the level cap before checking the players minerals.
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The error I get is:
Trigger Error in 'gt_BaseEnergyPoints_Func': An error occurred starting Starcraft II. Please try again. e_arrayIndexOverflow
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This is a trigger to upgrade a research building. Basically, when a player enters the region it should check if he has enough energy for the upgrade. If so, it should also check if the research isn't maxed out already. To do this I made the following trigger, but it when I try to go over the maximum energy value it gives me an overflow error (in stead of a message: "already fully energized). Why is this?
REV = Required Energy Value (how much energy you need for the upgrade. there are a couple of levels in the upgrades so i check for the CEV) CEV = Current Energy Value (what level the research is currently) MEV = Maximum Energy Value (the research level cap)
The CEV starts at 0 and the MEV is 2. I thought I set the trigger up correctly, It can't go past the max level cap right? Why does it still give an overflow error?
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Bump
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I was wondering if there's a feature in the editor that lets you create a perfectly symmetrical map. I know that you can copy, flip, rotate and paste terrain, but that seems to be a lot of work. Isn't there a feature of sorts that automatically creates the same terrain on the other side of the map while you are working? (I imagine there would be an option to mirror vertically, horizontally and both)
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I've had no problems installing the new patch. Though it says Battle.net servers are down for maintenance atm.
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I can't seem to find the field to add a behaviour to my unit. '(None) Behaviour +', I believe it is. Is there something I have to do first before the field shows up?