I have one question though, does your tutorial also fix the starting location? For me, the main spawns far away from the minerals, not where it is supposed to be.
And I have one thing to say to those guys who want their map to be classified as a melee map, you have the option to check your Map Status:
Map -> Map Status
There the program will give the reasons why you map wont be classified as melee, is there are no reasons, then it is melee!
Messing with the Data -> No more Melee for you, that means fastest maps with solution for better gameplay wont be melee anymore, instead you have to go for a fastmap :/
I have remade the PGL Possi (maxed) from Brood War... the only problem I have now is:
- The Start Location directly near the minearls doesnt work, the mainbase with the workers spawns elsewehere (near the start point though)
- Stacked Vespin Geysirs: If you bild one, Assimiliator or Extractor, the Geysirs above or below the built Ass. or Ext. dissappears
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Nice tutorial!!!!
Finally I know how to do that ! :D
I have one question though, does your tutorial also fix the starting location? For me, the main spawns far away from the minerals, not where it is supposed to be.
And I have one thing to say to those guys who want their map to be classified as a melee map, you have the option to check your Map Status: Map -> Map Status
There the program will give the reasons why you map wont be classified as melee, is there are no reasons, then it is melee! Messing with the Data -> No more Melee for you, that means fastest maps with solution for better gameplay wont be melee anymore, instead you have to go for a fastmap :/
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Bump.
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Hey everyone!
I have remade the PGL Possi (maxed) from Brood War... the only problem I have now is:
- The Start Location directly near the minearls doesnt work, the mainbase with the workers spawns elsewehere (near the start point though) - Stacked Vespin Geysirs: If you bild one, Assimiliator or Extractor, the Geysirs above or below the built Ass. or Ext. dissappears
Any solutions? :(