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    posted a message on [Trigger] Advance Dialog Tutorial - RPG Hero Selection

    Very very very good and attractive. Well done and thank you very much for the contribution. works really well.

    OneTwo has less work ;)

    Posted in: Tutorials
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    posted a message on AI Triggers not found...

    Ok. Thanks .

    Posted in: Triggers
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    posted a message on AI Triggers not found...

    Well, I have This...

        Events
            Unit - any unit enter "alpha spawn"
        Locals
        Terms
            (Owner of (activating unit)) == 5
        Actions
            AI-establish the target for attack waves of player 5 to (Center "objetive region")
            AI-Add (any unit in alpha spawn owned by Player 5 equivalents Shipping Missile, Dead, Hidden, with a maximum of any amount) to the next wave of attack for the player 5
            IA-Send the attack wave of player 5, attack in 1 second and not wait.
    

    In the initialization of the map I have this:

    Events
            Item-initialization of the map
        Locals
        Terms
        Actions
            melee - Start melee AI for all computer players
            Player - Set level difficulty BRUTAL for player 5
    

    in the variants of the game, the player 5 is controlled by the computer and I have not assigned any option of difficulty. also on the properties of player I have assigned to the player 5 as controlled by computer and also by the computer AI.

    This works by loading the map from the editor, but if I publish it, does not work for battle net, the units are stops where they appear. What could be the problem?

    I'm sorry for my English but it is not easy to translate the text editor. Also I do not speak English very well ...

    Posted in: Triggers
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    posted a message on (HOW) Delete all units in region...

    How could I do this?

    - Event: Unit(x) enters region "x"

    - Condition: Activating unit owner = 6

    - Action: Kill all units of player "x" that are within the region "x" . ???

    I've been looking for ways to do it, but I have been unable. I also tried the trigger "Delete unit of the party" but rather I am leaving because I do not work. Any ideas?

    Is it possible? sorry for my English. I have the editor in Spanish and may not match the translations of activators.

    Thanks!!

    Posted in: Miscellaneous Development
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    posted a message on How to reduce the loading time of the nuke?

    @Nashadun: Go

    I have already tried that and the time since you use the nuke until it falls is still the same.

    Can it be for the duration of the animation of red crosshair?

    Posted in: Miscellaneous Development
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    posted a message on How to reduce the loading time of the nuke?

    The cast time. Sorry

    Posted in: Miscellaneous Development
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    posted a message on How to reduce the loading time of the nuke?

    After a few hours trying, I have not reached any conclusion. I do not think it is too complicated but I have been unable to find a way. I need some time to load, because it is for a special skill of a hero for my tower defense.

    Sorry for my English, :(

    Posted in: Miscellaneous Development
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