in the variants of the game, the player 5 is controlled by the computer and I have not assigned any option of difficulty. also on the properties of player I have assigned to the player 5 as controlled by computer and also by the computer AI.
This works by loading the map from the editor, but if I publish it, does not work for battle net, the units are stops where they appear.
What could be the problem?
I'm sorry for my English but it is not easy to translate the text editor. Also I do not speak English very well ...
- Action:
Kill all units of player "x" that are within the region "x" . ???
I've been looking for ways to do it, but I have been unable. I also tried the trigger "Delete unit of the party" but rather I am leaving because I do not work. Any ideas?
Is it possible? sorry for my English. I have the editor in Spanish and may not match the translations of activators.
After a few hours trying, I have not reached any conclusion. I do not think it is too complicated but I have been unable to find a way.
I need some time to load, because it is for a special skill of a hero for my tower defense.
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Very very very good and attractive. Well done and thank you very much for the contribution. works really well.
OneTwo has less work ;)
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Ok. Thanks .
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Well, I have This...
In the initialization of the map I have this:
in the variants of the game, the player 5 is controlled by the computer and I have not assigned any option of difficulty. also on the properties of player I have assigned to the player 5 as controlled by computer and also by the computer AI.
This works by loading the map from the editor, but if I publish it, does not work for battle net, the units are stops where they appear. What could be the problem?
I'm sorry for my English but it is not easy to translate the text editor. Also I do not speak English very well ...
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How could I do this?
- Event: Unit(x) enters region "x"
- Condition: Activating unit owner = 6
- Action: Kill all units of player "x" that are within the region "x" . ???
I've been looking for ways to do it, but I have been unable. I also tried the trigger "Delete unit of the party" but rather I am leaving because I do not work. Any ideas?
Is it possible? sorry for my English. I have the editor in Spanish and may not match the translations of activators.
Thanks!!
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@Nashadun: Go
I have already tried that and the time since you use the nuke until it falls is still the same.
Can it be for the duration of the animation of red crosshair?
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The cast time. Sorry
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After a few hours trying, I have not reached any conclusion. I do not think it is too complicated but I have been unable to find a way. I need some time to load, because it is for a special skill of a hero for my tower defense.
Sorry for my English, :(