• 0

    posted a message on Need some more help....

    Thanks, ill incorporate it in there :) i appreciate the help

    Posted in: Miscellaneous Development
  • 0

    posted a message on Need some more help....

    Ok, so i need some help again...

    My map has "capitals" you can capture, i want to make it to where, when you capture the capital you get a special unit, but this unit replaces all of the old units. ie: The capital gives you tougher marines, when you capture it all current, and future marines you have or make are converted to the tougher marine, but when you lose the capital the conversion doesn't take place anymore (the units you currently have can stay the tough marines).

    I'd appreciate it if anyone could help me with this.

    Posted in: Miscellaneous Development
  • 0

    posted a message on I need some help...

    Thanks, works perfect now

    Posted in: Miscellaneous Development
  • 0

    posted a message on I need some help...

    Ok, so yeah that works, but when the building is destroyed/leaves i keep getting the money. Also i would like it to be ONLY a building and not any unit, if you could re-do the trigger to match that it would help a TON

    Posted in: Miscellaneous Development
  • 0

    posted a message on I need some help...

    Hello guys/Gals, i am a new map maker and will very likely be posting here a lot.

    Currently i am trying to make an old favorite of mine called "Diplomacy", i need some help in triggers. I want to make it to where when you build a building in a certain region you get X ammount of money every X ammount of time. The reason i need it is too make it to where when you build a building next to a city you "capture: it so long as you have that building there. It also has to become neutral again when the building is destroyed.

    I appreciate any help you can give me and if i was too vague in my explaination, please tell me so i can specify.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.