2 more resources types arent used in the game like Custom Resource and Terrazine. You can change name, tooltip for them and it would be like other minerals.
Assets.txt (What is written in the file):
UI/ResourceIconSupply_Prot=Assets\Textures\icon-customsupplyicon-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-customsupplyicon-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-customsupplyicon-zerg.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-customgasicon-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-customgasicon-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-customgasicon-zerg.dds
UI/ResourceIcon2_Prot=Assets\Textures\icon-customterrazineicon-protoss.dds
UI/ResourceIcon2_Terr=Assets\Textures\icon-customterrazineicon-terran.dds
UI/ResourceIcon2_Zerg=Assets\Textures\icon-customterrazineicon-zerg.dds
Having problem with Cost display.
Building upgrade cost 300 minerals but it displays -2200 minerals and -2500 gas cost. But if you use that upgrade it would take those 300 minerals.
And if it would cost 2500 minerals or gas so it would be Zero cost like and but still would take those 2500 minerals or gas.
There is no need to add things to make AIs play the map. They should find choke points, naturals and etc by themselves.
Just make the map and play it with them. Using melee map triggers.
Creat a building for a player on entire map. But sometimes it fails to place it because of cliffs or other objects in the way. There is ignore placement function but it places on edges and stuff.
How to deal with this problem?
i trying this method and i have problem with importing those XML as it says that there are not enough space on the this when there is plenty of it...
Have now only half of the XML files added.. and they all those files size about 20kb..
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
players = 0 <Integer>
Conditions
(Number of players in (Active Players)) <= 2
Actions
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
General - For each integer players from 1 to 8 with increment 1, do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Status of player players) == Playing
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
And
Conditions
(Picked player) != players
(Player (Picked player) treats player players as Ally) == true
Then
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Game - End game in Victory for player (Picked player) (Show dialogs, Show score screen)
Trigger - Turn (Current trigger) Off
Else
Else
solo Win
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
players = 0 <Integer>
Conditions
(Number of players in (Active Players)) <= 1
Actions
Game - End game in Victory for player (Number of players in (Active Players)) (Show dialogs, Show score screen)
Trigger - Turn (Current trigger) Off
0
Finally made it.
You write about four line and forgot to write that Fourth line!
Should be:
UI/ResourceIcon0=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
attached picture of four custom picture resources.
Thanks for this tutorial :)
0
@Argutaris: Go
As I read before about it, you cant add more. 4 resources limit.
You can creat other resources by triggers, dialogs. etc.
0
@Argutaris:
2 more resources types arent used in the game like Custom Resource and Terrazine. You can change name, tooltip for them and it would be like other minerals.
Assets.txt (What is written in the file):
UI/ResourceIconSupply_Prot=Assets\Textures\icon-customsupplyicon-protoss.dds
UI/ResourceIconSupply_Terr=Assets\Textures\icon-customsupplyicon-terran.dds
UI/ResourceIconSupply_Zerg=Assets\Textures\icon-customsupplyicon-zerg.dds
UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
UI/ResourceIcon1_Prot=Assets\Textures\icon-customgasicon-protoss.dds
UI/ResourceIcon1_Terr=Assets\Textures\icon-customgasicon-terran.dds
UI/ResourceIcon1_Zerg=Assets\Textures\icon-customgasicon-zerg.dds
UI/ResourceIcon2_Prot=Assets\Textures\icon-customterrazineicon-protoss.dds
UI/ResourceIcon2_Terr=Assets\Textures\icon-customterrazineicon-terran.dds
UI/ResourceIcon2_Zerg=Assets\Textures\icon-customterrazineicon-zerg.dds
For 5. Resource (Custom Resource):
UI/ResourceIcon3_Prot=Assets\Textures\icon-customresourceicon-protoss.dds
UI/ResourceIcon3_Terr=Assets\Textures\icon-customresourceicon-terran.dds
UI/ResourceIcon3_Zerg=Assets\Textures\icon-customresourceicon-zerg.dds
Icon Names (All 5 resources):
0
Having problem with Cost display.
Building upgrade cost 300 minerals but it displays -2200 minerals and -2500 gas cost. But if you use that upgrade it would take those 300 minerals.
And if it would cost 2500 minerals or gas so it would be Zero cost like and but still would take those 2500 minerals or gas.
0
@DrSuperEvil:
Doodads.
0
@DrSuperEvil:
There is nothing what I can find to change rocks textures at Textures - Blend or Creep Texture which souldnt effect to my mind Rocks textures.
0
Making a map with Texture changes for Terrain. How or what I have to change that Rocks had from Haven rocks, to Mar Sara rocks textures?
0
@Lonami:
There is no need to add things to make AIs play the map. They should find choke points, naturals and etc by themselves.
Just make the map and play it with them. Using melee map triggers.
0
How to check in condition Array of players boolens.
conditions
Votes[PlayersArray]==true.
actions
...
0
Off Topic.
Here is minerals you have to collect and that way reach your opponent by Ground.
Cutting your way through
TwoDie
0
That would be interesting to see a UMS like that..
So I just need to take one from these map and make it to SC2? http://classic.battle.net/war3/maps/mappictures.shtml http://classic.battle.net/war3/maps/war3xmappictures.shtml
0
Having problem with making to do:
Creat a building for a player on entire map. But sometimes it fails to place it because of cliffs or other objects in the way. There is ignore placement function but it places on edges and stuff. How to deal with this problem?
0
i trying this method and i have problem with importing those XML as it says that there are not enough space on the this when there is plenty of it... Have now only half of the XML files added.. and they all those files size about 20kb..
0
while people here want desperately to help me...
Here is how it finally works...:
team Win
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
players = 0 <Integer>
Conditions
(Number of players in (Active Players)) <= 2
Actions
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
General - For each integer players from 1 to 8 with increment 1, do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Status of player players) == Playing
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
And
Conditions
(Picked player) != players
(Player (Picked player) treats player players as Ally) == true
Then
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Game - End game in Victory for player (Picked player) (Show dialogs, Show score screen)
Trigger - Turn (Current trigger) Off
Else
Else
solo Win
Events
Timer - Every 10.0 seconds of Game Time
Local Variables
players = 0 <Integer>
Conditions
(Number of players in (Active Players)) <= 1
Actions
Game - End game in Victory for player (Number of players in (Active Players)) (Show dialogs, Show score screen)
Trigger - Turn (Current trigger) Off
TwoDie
0
anyone?....