1.) Through the use of the "Set Unit State" action in triggers, you can turn a unit's status bar state to "off". This will allow the unit to be selectable, but won't show its status bar when moused over or selected.
2.) I haven't yet found a way to do this, though I've been searching for a solution.
I know the exact problem you're talking about. The correct parameter to change is "Abilities - Response"
You need to change it to "No Response"
That should keep your hero from moving away when attacked. I'm assuming you've also removed the unit's ability to attack, or else it would attack instead of running.
Hello, HakumaMM! I'm new as well (you'll see this is my first post) but I've been playing with third person cameras and WASD controls, and thought you might like to take a look at my map since it seems to be relevant to what you want to do.
Currently, the camera will turn along with the facing of the unit when the right mouse button isn't held down, but you can disable that in the UpdateCamera trigger.
Hope it's worth something to you.
Edit: You might want to disable the Lock Camera Mouse action in the InitializeCamera trigger, too. I had it enabled before because I was playing around with the cursor disabled. Even if you don't disable that, releasing the right mouse button once will enable the cursor, I just forgot to get rid of that in the initialization.
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1.) Through the use of the "Set Unit State" action in triggers, you can turn a unit's status bar state to "off". This will allow the unit to be selectable, but won't show its status bar when moused over or selected.
2.) I haven't yet found a way to do this, though I've been searching for a solution.
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I know the exact problem you're talking about. The correct parameter to change is "Abilities - Response"
You need to change it to "No Response"
That should keep your hero from moving away when attacked. I'm assuming you've also removed the unit's ability to attack, or else it would attack instead of running.
0
Hello, HakumaMM! I'm new as well (you'll see this is my first post) but I've been playing with third person cameras and WASD controls, and thought you might like to take a look at my map since it seems to be relevant to what you want to do.
Currently, the camera will turn along with the facing of the unit when the right mouse button isn't held down, but you can disable that in the UpdateCamera trigger.
Hope it's worth something to you.
Edit: You might want to disable the Lock Camera Mouse action in the InitializeCamera trigger, too. I had it enabled before because I was playing around with the cursor disabled. Even if you don't disable that, releasing the right mouse button once will enable the cursor, I just forgot to get rid of that in the initialization.