I am making a spell which pauses and makes the caster invulnerable. Then it plays the units burrow animation and spinecrawlers pops up around it. However, after the burrow animation is played it returns to its stand animation. The spell lasts for 7 seconds and the burrow anim is just 1.5 sec. I want the unit to look like its still burrowed for the full duration, Help!
EDIT: There doesnt seem to be any "burrowed" animation, only "burrow". And there is no "pause animation" trigger. I tried using the "set animation duration" but i havent got it to work.
EDIT2: I make it look okay by setting the unit scale to 1% after the burrow animation but its still not perfect.
Nice, i followed that guide to make a completely new weapon. I believe that binding the projectile actor to the attack actor was the height problem on the art. However, now my unit using the weapon wont use its attack animation, instead it's just using its stand animation when attacking -.- Haa
Nvm fixed it, just had to edit Events on the unit main actor
Whenever i copy, edit, or make a new weapon, the missile art is almost always stuck to the ground. I've tried to change the arc and etc but havent found a fix yet. Is this a known bug? Help please.
Ive made an ability that works. Now i decided to add a model actor to it so it doesnt look so dull. So i made a new model with the "EyeOfAdunMissleImpact.m3" model, which only has a death animation.
Next i made the actor and linked it to the model. The model doesn't show ingame when i use the ability though. Maybe im configuring the actor wrong? I tried using a non animation model and then it worked. Take a look at my actor config please, i will link it to the post. ty!
Okay, i made a triggerspell which causes the caster unit to retaliate all of its attackers for 100 spelldamage. Now i want to add a visual/model to the caster unit for the duration, so you can see when the spell is active.
1. Im making a triggered spell. The spell causes the casting unit to retaliate all its attackers for a duration (with instant effect damage).
2. I want to add a visual effect/model to the casting unit for the duration so that people can see when the spell is ongoing (like a bubble around him or whatever).
3. I havent found a way to do this with neither the trigger editor nor the data editor.
Okay, so im making a trigger spell which, for a duration, causes damage back to units who damages the caster unit. Now i want to apply a model or something to the caster for the duration of the spell so you can see when the caster will "retaliate". As i've understood it you can only apply behaviors via triggers? But you can also add effect to behaviors. However, i havent found a way to add a model to anything besides an actor, and you cant add an actor via triggers? Also you cannot add an actor to a behavior nor an effect? Help please! :S
0
I need help making a hero revival function. I tried using zifoons one but it was just too advanced.
As I understand it you, in sc2, cannot let the unit actually die but must instead just portray it?
If this is a fact then that sucks, it would be so easy for blizz to just add a revival function.
However, halp me plox!
0
okay i used zifoons triggs n stuff, cut some stuff here and there. Seems to be working pretty well
0
Hmm im not sure if that would work. There is no action that adds xp to units and i dont believe xp can be added with behaviors. :/
0
Is there any way to change so heroes get exp from allied kills in an area aswell as in wc3?
0
I am making a spell which pauses and makes the caster invulnerable. Then it plays the units burrow animation and spinecrawlers pops up around it. However, after the burrow animation is played it returns to its stand animation. The spell lasts for 7 seconds and the burrow anim is just 1.5 sec. I want the unit to look like its still burrowed for the full duration, Help!
EDIT: There doesnt seem to be any "burrowed" animation, only "burrow". And there is no "pause animation" trigger. I tried using the "set animation duration" but i havent got it to work.
EDIT2: I make it look okay by setting the unit scale to 1% after the burrow animation but its still not perfect.
0
Nice, i followed that guide to make a completely new weapon. I believe that binding the projectile actor to the attack actor was the height problem on the art. However, now my unit using the weapon wont use its attack animation, instead it's just using its stand animation when attacking -.- Haa
Nvm fixed it, just had to edit Events on the unit main actor
0
Whenever i copy, edit, or make a new weapon, the missile art is almost always stuck to the ground. I've tried to change the arc and etc but havent found a fix yet. Is this a known bug? Help please.
0
BUMP!
Are there few people with the knowledge of actor-"triggers" here? :/
0
Ive made an ability that works. Now i decided to add a model actor to it so it doesnt look so dull. So i made a new model with the "EyeOfAdunMissleImpact.m3" model, which only has a death animation.
Next i made the actor and linked it to the model. The model doesn't show ingame when i use the ability though. Maybe im configuring the actor wrong? I tried using a non animation model and then it worked. Take a look at my actor config please, i will link it to the post. ty!
0
Okay, i made a triggerspell which causes the caster unit to retaliate all of its attackers for 100 spelldamage. Now i want to add a visual/model to the caster unit for the duration, so you can see when the spell is active.
Halp plox!
0
Okay, ill try to make it easier to understand.
1. Im making a triggered spell. The spell causes the casting unit to retaliate all its attackers for a duration (with instant effect damage).
2. I want to add a visual effect/model to the casting unit for the duration so that people can see when the spell is ongoing (like a bubble around him or whatever).
3. I havent found a way to do this with neither the trigger editor nor the data editor.
4. halp plox x)
0
Okay, so im making a trigger spell which, for a duration, causes damage back to units who damages the caster unit. Now i want to apply a model or something to the caster for the duration of the spell so you can see when the caster will "retaliate". As i've understood it you can only apply behaviors via triggers? But you can also add effect to behaviors. However, i havent found a way to add a model to anything besides an actor, and you cant add an actor via triggers? Also you cannot add an actor to a behavior nor an effect? Help please! :S
0
works just fine, ty :)
0
@admo: Go
where did you find that function? :O
found it, lets see i it works :)
0
Im trying to make a trigger which shows damage done to a unit via a text tag. My trigger is currently:
Event Unit - Any Unit take Fatal or Non-Fatal Any damage (from Any effects)
Action Text Tag - Create a tag with the text (Text((Integer(String)))) blablabla
I cant find an action which returns the damage done from the event, halp plox! :)