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    posted a message on Aegis's Hydra Hero (Kheldrun) Test Map

    Thnks for reuploading... BTW, as he is a hero, he need to be a a little bigger and more unique than a normal hydralisk (Well, I knew that you'll make his eye shiny and sparking spine on his back though). Also, when he burrow, there isn't any burrow graphic (look at the normal one, there is a hole :))

    Posted in: Project Workplace
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    posted a message on Aegis's Hydra Hero (Kheldrun) Test Map

    Change the host please, I couldn't download it.............

    Posted in: Project Workplace
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    posted a message on Problems creating a "burrowed" unit

    Well, I got caught in this problem when I create my hero (High Templar - Keldun). The way to solve this is to create a new unit, copy the data of your hero then reset it (your hero, the one you duplicate) to its original. Then, the name still doesn't change, you must change the name in Hydralisk data and it will create another duplicate data, reset it one more then problem solve.

    I could be wrong (as I couldn't remember everything I've when I get mad :D)

    Posted in: Miscellaneous Development
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    posted a message on Making custom weapons for a Hydralisk Hero (and need help with armor, too)

    Opps, wrong topic, sorry BTW, using the model of psi blade (cut it =)) ) is not a bad idea for Psionic Spine though, and please reupload your map to another host (mediafire). I couldn't download your hero to learn more thing about it :(

    Posted in: Miscellaneous Development
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    posted a message on I can't figure this out - chain lightning

    @Heu: Go

    Well, as long as it still working, everything makes sense :D Hey, the behavior doesn't do anything to the unit, right?

    BTW, has anyone here remade the Temporary Rift (Time Bomb)? I make it stops the missile but I don't know how to make it stop slowly and drop all the missile down to the ground like in the trailer. (Out of topic)

    Posted in: Miscellaneous Development
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    posted a message on I can't figure this out - chain lightning

    @Heu: Go

    I got some problems to........ My multi-attack ability make my unit attack twice to the initial unit and once to another nearby unit........I got caught in a crazy situation right now :( May be I will start working on Chain Lightning right after taking the national test :D Does anyone have any ideas of making Line AOE attack like Lurker and is it possible to make Spine Crawler attack bounce around with its tentacle?

    Posted in: Miscellaneous Development
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    posted a message on I can't figure this out - chain lightning

    Try this, would be possible and won't use any behavior (I think)

    Well, in effect [Search] (such as Mutalisk search effect of its attack). In option [exclude], put effect [Missile] of your weapon (Chain Lightning) with [Target] option chosen. Example: Exclude - Mutalisk Missile - Target <= something like this This means you should put 1 more option like this for the 2nd bounce (Mutalisk Missile Bounce ) and 3rd bounce (Mutalisk Missile Bounce 2), and so on

    So, when the first missile is launched and impact, it will search for the unit that wasn't hit by the 1st missile, the 2nd one wouldn't search for the 1st target and the 2nd target, the 3rd won't search for the 1st, 2nd, 3rd unit => no unit will get hit twice and no behavior is needed.

    I was successfully use this to make a multiple unit attack at once with no unit get hit twice. Didn't try to make a chain lightning though, hope this could help. I would probably try to make a chain lightning attack. Right now, making a line AOE attack like lurker would be a challenge to use its missile efficiently.

    I'm busy now so I couldn't present it in the easy imaginable way.

    Posted in: Miscellaneous Development
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