The barbarian male has like 20 different meshes. A Naked, Light, Medium, and Heavy Armor set. Each set has like 4 meshes with it. Though you don't necessarily have to match them with their respected set.
Without looking at them I think they have a Boot, Glove, rest of body, and a cloth tabard like mesh for each set.
Messed with the male barbarian tonight. Looks like shoulders, helmets, weapons, and shields can just be attached in game like WoW models. The model holds every possible mesh also. There's a naked, light armor, medium armor, and heavy armor mesh. I could do it just like my WoW models where I can show and hide each mesh depending on what you want shown in game.
The problem isn't with the legality. It is with how the models and other assets are packaged. Blizzard generally uses mpq files to store their game files. However the heroes of the storm files are stored in .000, .001, .002 etc etc. I couldn't get anything extracted with my limited knowledge. Would need someone who knows how to extract them. There are plenty of alpha clients around that you can download though you can't play without an account.
Thanks for the script, can't wait to start messing around with it.
I love studying Blizz's assets, wish there was a D3 model viewer, there used to be one but it doesn't work anymore due to RoS and hasn't been updated in over a year.
I think Taylor said he was working on one.
Some things to note.
Textures are in the Textures.mpq and are .tex file extensions. You will need D3TexConv 0.9b to convert them to .dds.
To convert you drag the .tex file onto the D3TexConv app icon. It'll open and then you push any key to finish the conversion.
The specular and normal textures need to be redone for Sc2.
Models are in the Client Data mpq and are .app files. Taylors script will bring them in just fine. But sometimes you will need to restart Max when you get an error importing the model.
Animations are in the Core Data mpq and are .ani files. When you try to import the first animation you will get an error. Hit "ok" then click on the window that pops up and push Control + E. You'll have to rerun the script, this time it should work though.
To anyone looking to use these scripts they don't work with RoS 2.0 or higher patch. Blizzard Repackaged their files causing nothing to load or convert properly. So don't update to 2.0 if you can.
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Why name it so similar to a nipple?
Nipple eclipse!
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I go every year.
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@RazernokGaming: Go
The barbarian male has like 20 different meshes. A Naked, Light, Medium, and Heavy Armor set. Each set has like 4 meshes with it. Though you don't necessarily have to match them with their respected set.
Without looking at them I think they have a Boot, Glove, rest of body, and a cloth tabard like mesh for each set.
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@IskatuMesk: Go
I would need to make a guide on how I do it. Because typing it out could cause confusion.
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Messed with the male barbarian tonight. Looks like shoulders, helmets, weapons, and shields can just be attached in game like WoW models. The model holds every possible mesh also. There's a naked, light armor, medium armor, and heavy armor mesh. I could do it just like my WoW models where I can show and hide each mesh depending on what you want shown in game.
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@Daara87: Go
Added team colors to the Fallen Grunt. I tried to keep it close to the original red to keep the other colors from being too saturated.
First of the Westmarch Guards.
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@Daara87: Go
Did the Leaping Angel guys from Act 5.
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@ahrimansiah: Go
The problem isn't with the legality. It is with how the models and other assets are packaged. Blizzard generally uses mpq files to store their game files. However the heroes of the storm files are stored in .000, .001, .002 etc etc. I couldn't get anything extracted with my limited knowledge. Would need someone who knows how to extract them. There are plenty of alpha clients around that you can download though you can't play without an account.
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Gave Adria some team colors.
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I think Taylor said he was working on one.
Some things to note.
Textures are in the Textures.mpq and are .tex file extensions. You will need D3TexConv 0.9b to convert them to .dds. To convert you drag the .tex file onto the D3TexConv app icon. It'll open and then you push any key to finish the conversion. The specular and normal textures need to be redone for Sc2.
Models are in the Client Data mpq and are .app files. Taylors script will bring them in just fine. But sometimes you will need to restart Max when you get an error importing the model.
Animations are in the Core Data mpq and are .ani files. When you try to import the first animation you will get an error. Hit "ok" then click on the window that pops up and push Control + E. You'll have to rerun the script, this time it should work though.
Have fun :D
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Gave Azmodan a new spec and normal map too.
Diablo too.
Fallen Champion
Fallen Grunt
Fallen Shaman
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@RazernokGaming: Go
As far as I know yes, but I haven't tried them yet.
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@Daara87: Go
Updated everything. Got Adria working. Created a new specular and normal for her.
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@TaylorMouse: Go
Guess im waiting for it to be approved. Is there a new texture convertor out too?
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@Daara87: Go
To anyone looking to use these scripts they don't work with RoS 2.0 or higher patch. Blizzard Repackaged their files causing nothing to load or convert properly. So don't update to 2.0 if you can.