You have to go to Map > Textures > Modify > At the bottom swap out the textures, go back to the Map > Textures without closing the windows, and click on the right textures, then swap them for the ones you put in.
The player housing would be sick... but i'm afraid i have so little skill in triggering. Thats why i need a crew. Still learning thou O.o
Edit: Liked the idea, changed the player building to housing instead. Like your thoughts ^_^
I'm putting housing in my map "The Desert Station" and the concept seems pretty easy. You just need to make somewhere that is not viewable regularly (somewhere that the camera bounds don't show), and a house model to use. Just have your house have a region at the door and a point inside the place your using as your house, and make a trigger: When "Any Unit" enters "Region 001" (or whatever you named it) (this is for the event) Move "Triggering Unit" to "Point 001" (or whatever you named it) (this is for the action). You will also need to make it two way as well as when the unit enters the region then you would have to change the camera bounds with triggers.
As for making houses customizable, I have the concept done, but it will be a little more tricky. Anyways, hope this helped.
I just put in a ton of cameras. I intend to make it so that when you move around, instead of just following your character in third person or the "god view" that is the default setting, you have a non-moving point of view that changes when you enter different regions. This will provide many different views of a single place.
I also started work on the bar, right now it doesn't have anything in it, but that will be changing shortly.
No, you can change the size of your brush and it (I believe, I haven't played with the water in a while) will make more blocks dependent on the size of your brush.
I believe you can just "Show Entire Map" or something like that, go to the water, put it on max size (and whatever terrain level) and just go over the entire map, that's the quickest method I know of.
Well, it's not exactly unique or original, but just to throw it out there...
I'm still waiting for a DOTA-like map where one player has the possibility of playing a building. There used to be such a map in Warcraft 3; it was a pretty normal AoS from all points of view, except for one player, who commanded the main building of his side. This building had the ability to teleport heroes around, spawn small attack waves, and more stuff like that. Thus it allowed you to take a really supportive backseat and assist your team's heroes who were doing the actual fighting on the front lines.
I had an idea like that a while ago. It was a TPS 6v6 with one person on each side being a "Commander" who approved calldowns as well as commanded either a large Battlecruiser that they moved around and you had to take it out to win the game.
Anyways, right now I'm working on the singleplayer version of my map "The Desert Station" which is an RPG map with a social/mingame twist. There will also be a multiplayer version (might or might not be part of the same map) which will use minigames like Uther Party (but you will be able to use money to spend on stuff and there might or might not be a storyline for the multiplayer version). It can be found here.
That's what I was doing :) I just said that I was working on filling in the pathing, I wasn't really having any trouble with it. Anyways, the terrain for the first zone is almost done. Then I will start working on some of the shops and such. As I said I will need some help with triggers, shops, and some cinematics stuff as well as minigames, so if you would like to help then you can PM me.
New Images are out, this time in HQ ;). Since the last images, I have made some changes to the terrain, added the ability to move up and down the stairs (it's an instant move, not a ramp, so it's a bit of pain because it remembers where you commanded it to go and it generally ends up trying to go back to the place you sent it to, but I am working to fix that) which are now located behind the gas station, right now they're kinda hard to see when playing with the normal camera mode, but once I get it into a 3rd person perspective it should get easier). I have also added to the empty lot, including what will be the house shop. Your house will not actually be at the station, but it will be possible to decorate the inside, as well as buy additional items for it, keep your excess pets and vehicles there (once you have some, you can only have one pet and one vehicle with you at any given moment). It will be possible to change the surroundings of your house (ie from desert to city) to a limited extent. I have also found some of the gaps (the doodads that have no pathing) and I am working on filling them in. Once I get te first few quests in then I'll put it up for Beta testing with a limited number of people.
When is there not a data editor genius needed to do anything. That thing is so confusing, it took me forever to figure out how to change the damage of a unit.
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No problem, i had the same thing happen to me :P
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Go to Map > Player properties
Set player 2 as a computer.
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@Bounty_98: Go
You have to go to Map > Textures > Modify > At the bottom swap out the textures, go back to the Map > Textures without closing the windows, and click on the right textures, then swap them for the ones you put in.
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Use a flat doodad, then use the Page Up key to raise it to the desired height.
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I have released a forum onto the map page, you can post suggestions only at the current moment.
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@RighteousRage: Go
Try looking at some of the campaign maps, I know they did something of the sort with the secret mission.
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I'm putting housing in my map "The Desert Station" and the concept seems pretty easy. You just need to make somewhere that is not viewable regularly (somewhere that the camera bounds don't show), and a house model to use. Just have your house have a region at the door and a point inside the place your using as your house, and make a trigger: When "Any Unit" enters "Region 001" (or whatever you named it) (this is for the event) Move "Triggering Unit" to "Point 001" (or whatever you named it) (this is for the action). You will also need to make it two way as well as when the unit enters the region then you would have to change the camera bounds with triggers.
As for making houses customizable, I have the concept done, but it will be a little more tricky. Anyways, hope this helped.
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@Thobewill: Go
Yeah, you have to add it in another place, not the abilities menu if I remember correctly, it's really annoying.
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I just put in a ton of cameras. I intend to make it so that when you move around, instead of just following your character in third person or the "god view" that is the default setting, you have a non-moving point of view that changes when you enter different regions. This will provide many different views of a single place.
I also started work on the bar, right now it doesn't have anything in it, but that will be changing shortly.
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@zeldarules28: Go
No, you can change the size of your brush and it (I believe, I haven't played with the water in a while) will make more blocks dependent on the size of your brush.
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@zeldarules28: Go
I believe you can just "Show Entire Map" or something like that, go to the water, put it on max size (and whatever terrain level) and just go over the entire map, that's the quickest method I know of.
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I had an idea like that a while ago. It was a TPS 6v6 with one person on each side being a "Commander" who approved calldowns as well as commanded either a large Battlecruiser that they moved around and you had to take it out to win the game.
Anyways, right now I'm working on the singleplayer version of my map "The Desert Station" which is an RPG map with a social/mingame twist. There will also be a multiplayer version (might or might not be part of the same map) which will use minigames like Uther Party (but you will be able to use money to spend on stuff and there might or might not be a storyline for the multiplayer version). It can be found here.
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@Mogranlocky: Go
That's what I was doing :) I just said that I was working on filling in the pathing, I wasn't really having any trouble with it. Anyways, the terrain for the first zone is almost done. Then I will start working on some of the shops and such. As I said I will need some help with triggers, shops, and some cinematics stuff as well as minigames, so if you would like to help then you can PM me.
0
New Images are out, this time in HQ ;). Since the last images, I have made some changes to the terrain, added the ability to move up and down the stairs (it's an instant move, not a ramp, so it's a bit of pain because it remembers where you commanded it to go and it generally ends up trying to go back to the place you sent it to, but I am working to fix that) which are now located behind the gas station, right now they're kinda hard to see when playing with the normal camera mode, but once I get it into a 3rd person perspective it should get easier). I have also added to the empty lot, including what will be the house shop. Your house will not actually be at the station, but it will be possible to decorate the inside, as well as buy additional items for it, keep your excess pets and vehicles there (once you have some, you can only have one pet and one vehicle with you at any given moment). It will be possible to change the surroundings of your house (ie from desert to city) to a limited extent. I have also found some of the gaps (the doodads that have no pathing) and I am working on filling them in. Once I get te first few quests in then I'll put it up for Beta testing with a limited number of people.
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When is there not a data editor genius needed to do anything. That thing is so confusing, it took me forever to figure out how to change the damage of a unit.