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    posted a message on The Desert Station (An SC2 Map WIP)

    V2 Edit

    I have worked on the map some and here are the most recent updates:

    Unique Camera System

    Worked on the bar, looks much better than it did (there are now what will be the actual bar, a house item shop, music changer/ music mingame)

    Added a mine entrance

    Added a Mine (which will have 2 minigames)

    Plans for the Future:

    Add drinks to the bar

    Add house item shop in the bar

    Add Music Minigame

    Add Mine Minigames

    Add a new zone

    New pictures will be coming in the future.

    Posted in: Project Workplace
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    posted a message on How To Upgrade A Buildings?

    @TheNiceGuy: Go

    Try looking at some of the buildings that can be upgraded. I'm not sure how to do it myself.

    Posted in: Miscellaneous Development
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    posted a message on AAAARGH!!! (Terrain objects)

    Have you pressed the space bar, that will enable you to move things around. Just as a note, terrain objects are a really big pain in the ass and you should avoid using them at all costs.

    Posted in: Miscellaneous Development
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    posted a message on New to map making
    Quote from VorpalLord: Go

    @TheAhlias: Go

    Is there a way to change this once the map is created? Also does campaign have all the units/actors melee has?

    There is a way to change it from inside the map yes (I don't know what it is since I never do it that way). Yes, all the default units are in there, how would you complete the campaign without marines? (Lol :P)

    Posted in: Miscellaneous Development
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    posted a message on New to map making

    @VorpalLord: Go

    When you open up a new map, change the map type from Melee to Campaign.

    Posted in: Miscellaneous Development
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    posted a message on Dodgeable projectiles

    @Vexal: Go

    I believe you have to create an ability with an AoE range of .1 or something like that, have it collidable and, I don't know what to do after that.

    Posted in: Miscellaneous Development
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    posted a message on FPS Engine - Download and use it as your own!
    Quote from martinolsson: Go

    @BacklitAvenger:

    I tested your map and I found the movement being very choppy. I was also not able to fire any projectiles. At the state it is in at the moment, I wouldn't rate it very high.

    Sidenote: I'm also curious to why you chose the Arrow keys as movement keys by default (I'm not saying it's a problem, 'cause it isn't - I'm just being curious :P).

    Yeah, I made a map that was in Third person, I based it off a tutorial and when I tested it out the camera was choppy when the unit moved, so I got rid of the custom camera view and it worked like a charm (well, it was a bit farther out that I would have liked, but it was better than the choppy camera until I can figue out a better system).

    Posted in: Miscellaneous Development
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    posted a message on Question About The Previewer

    I just made an SC2Scene in the Previewer but I can't seem to use it as a model, when I tried exporting it, it said I had to have one actor selected. I wasn't sure what it meant, until I had on of the different models used in the scene selected and I tried again, then I managed to get it exported, but when I imported it, it just ended up being the model that I had selected. So in short, is there any way for me to use the scene I made in the previewer as a model?

    Posted in: Miscellaneous Development
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    posted a message on Secret models inside the files

    I found the Diablo Marine, Night Elf Banshee, and other CE portraits under Portraits > Other. Same with the CE Thor, it can be found too, not sure if you can get them if you don't have CE, since I do.

    Posted in: Artist Tavern
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    posted a message on Valve releasing DOTA ?
    Quote from Fellius: Go

    If they added a decent map editor without any of the limitations of SC2 and with more features, I'd be completely sold. It'd be pretty easy for Valve to win me over, they've been a much cooler company than Blizzard for ages now. Steam integration, typically amazing Valve pricing, Source engine, free, continuous content updates.... As compared to Bnet 2.0 and $60 with $120 more in expansions. True, I despise DotA and everything it stands for, but it's not like I play the original game when I buy for custom maps.

    Expansions won't be $60 each, more like $30 or $40.

    Posted in: General Chat
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    posted a message on The End: Clan of SC2

    Video Overview

    Embed Removed: https://www.youtube.com/v/wsNHiNPQIfQ?fs=1
    Posted in: General Chat
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    posted a message on The End: Clan of SC2

    Shush, before you say I shouldn't be putting this here, I already asked Vjeux and he said go right ahead.

    Information

    So who can join? Well anyone can join really, just follow the forum rules and you'll be good to go. Now I don't know how clans are going to work once they are released in game, however, if there is a limit to the number of players can be in game then the Moderators and Team (explained later) will get dibs. However, if it does go in that direction, you can still be part of the clan through the forums, so participation in events and such won't be a deal so long as your here.

    What are our goals? We want to have a strong player base but not necessarily a hardcore clan who plays in competitions and such (what I mean to say is both casual and hardcore players are invited). Having said that we still intend to do competitions and stuff of that nature, but that is going to be for a select few individuals (The Team, explained later).

    Plans

    The Team -

    As we said, not the entire clan will be playing in competitions, instead every few weeks or months, there will be an in clan competition to determine who will be on what we will be calling "The End Team" which will represent us when we do inter-clan battles. However this will not happen until we can arrange some of these clan battles, so don't hold your breath.

    Weekly Clan Competition -

    This, unlike The Team, is inside the clan. It will be several clan members doing matches against each other, but that would be completely unfair for the less skilled people, so will have to apply, and you won't be able to go twice in a row (or for the next week after that). The better you do in these competitions the better prizes you get. Say if you get 1st place in one week, then you will get 100 points, 2nd 75 points, 3rd 50, and so on (these are spent at the website). *This is incomplete, expect some updates*

    Contests & Events -

    Expect contests and events to crop up (most likely in weekly and monthly formats). There will be prizes for both contests and events which will most likely be forum related. Some examples of contests and events are:

    Custom Map Terrain Contest

    12 Person FFA Event.

    You can find the website at http://sc2theend.forumotion.com . Remember, both hardcore and casual players are invited!

    Video Overview of the Site Coming Soon

    Current features include:

    Points Rep Ranks

    Future Features:

    A "shop" to spend your points Custom ranks Custom color username Private forum groups/sections

    Posted in: General Chat
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    posted a message on StarCraft 2: Terran's Quest
    Quote from Sixen: Go

    lol, "We had to sell the Hyperion for a WoW subscription."

    Yes indeed.

    Posted in: Off-Topic
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    posted a message on Starting camera is toast....

    Weird, it's probably a bug, I don't know why though. :/ Hmm

    Posted in: Miscellaneous Development
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    posted a message on Starting camera is toast....

    I'm going to say that you are having a problem with your mouse, otherwise it shouldn't be doing that. Are you using Camera's in your map other than the one you tried to stop your problem with?

    Posted in: Miscellaneous Development
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