just woke up and cool, people actually acknowledged my challenge :3
and @Eiviyn I would think that would be a pretty cool variation, but yeah you couldn't really call it 'Creeper World' much after all those changes lol :P
The game in question is this: http://www.addictinggames.com/creeperworld.html
anyone who can do this will be awarded over 9000 internets.
This is basically a Real Time Tower Defense, if there could be such a thing.
What you need to know:
1: The 'Creeper' is a terrain object that will do DoT to military structures and instantly kill civilian structures, and has actual depth levels.
'Creeper' is the main enemy, and will try to kill 'Odin City' for the end of the game.
'Creeper Spores' are objects that appear in certain levels, and will attack the structures built by the player at 2:40 intervals generally. These are unable to be attacked by most towers, and will target the largest cluster of civilian structures it can find.
2: In order to build anything the main structure, 'Odin City', has to have a connection with the building in question via a radius of auto connectability with structures placed near it. 'Collectors', 'Relays', 'Blasters', 'Mortars', 'Storage' and 'Speed' buildings will all allow connections to buildings placed further away.
3: The money in this game is called 'Energy', and is collected with buildings such as 'Collectors' and 'Reactors', and will passively be spent in the form of 'packets' to all structures that require them.
4: Packets are sent by 'Odin City' and will automatically build/rearm/supply energy when needed by the structure, and will try to go the shortest possible route of connections from 'Oding City' to the buildings requiring them.
5: The main resource gathering structure, the 'Collector', gives you more energy the larger the green area around it is, and does not just give you more if you spam 30 in one place. These are a cheap way to increase your energy income and to sustain a larger army of military structures.
6: The 'Relay' structure will give a very long range area of connection with buildings, but only with other 'Relays', this is used mainly to span large gaps between areas not covered by the 'Creeper'. 'Relays' can only connect to other non-'Relay' structures about as far a distance as a pylon energy field to scale.
7: The 'Storage' structure will increase your maximum energy, but not your current energy, by 20 when built. These are used to that you can stockpile on energy and not rely purely of your income to finish structures ASAP, and to help save up for a large push against the 'Creeper'.
8: The 'Speed Packet' structure will increase the movement speed of packets so as to allow faster reinforcements of farther away structures. This is helpful so that you don't have to wait for 5 minutes to build a far away structure.
9: The 'Reactor' structure will increase your energy income without adding to the green energy radius that is around 'Collector' structures. this is used to that you can hold out in an uncomfortable position for long enough to push out against the 'Creeper' and win the round.
10: The basic 'Blaster' tower will only remove a single layer of 'Creeper', and not all that is in one particular area. This is used as a basic all-around soft counter to most forms of 'Creeper'.
11: The 'Mortar' tower is a slow-firing high damage turret that will deal damage in a splash, and any and all 'Creeper' caught in that area will be destroyed completely, not just a single layer. This is used to help fortify dips in the road to 'Odin City' such as craters, which will hold up the 'Creeper' until full.
12: The 'StAM' tower will only shoot at 'Creeper Spores', described above. These are used to prevent the 'Creeper Spores' from sniping clusters of buildings in your network, and sometimes are vital to your survival in this game.
13: The 'Drone Bomber' tower can only be fired manually at targets anywhere in the map, and after being targeted will launch a 'Drone' at the area specified, dropping the equivilent of 'Mortar' tower bombs in the general area around the target. These are very useful at escaping a tight corner, as they can be built in the back of your base for periodic bombing runs to lessen the strain on your regular turrets.
14: The 'Thor' unit is the End Game GGNoRe unit given to complete the story, it is basically a Terran BattleCruiser in design and can destroy enourmous amounts of 'Creeper' with a single attack, and doesn't need to be powered with 'Ammunition Packets' from 'Odin City' to continue attacking. This is an uneccissary tower for the game, but can be added if you want ;).
15: Any and ALL military (attacking) structures can lift off to be placed in a new area of the map, this includes 'Odin City' itself. This can be used to have to build less towers than you would normally need to do in order to provide a decent perimiter around your base.
Good luck to any and all who attempt this challenge, and I hope you have fun :D
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late bump? :o
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@XYZMuffin: Go
you do realize that isn't the full game right? :o
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just woke up and cool, people actually acknowledged my challenge :3
and @Eiviyn I would think that would be a pretty cool variation, but yeah you couldn't really call it 'Creeper World' much after all those changes lol :P
0
The game in question is this: http://www.addictinggames.com/creeperworld.html anyone who can do this will be awarded over 9000 internets. This is basically a Real Time Tower Defense, if there could be such a thing.
What you need to know:
1: The 'Creeper' is a terrain object that will do DoT to military structures and instantly kill civilian structures, and has actual depth levels. 'Creeper' is the main enemy, and will try to kill 'Odin City' for the end of the game. 'Creeper Spores' are objects that appear in certain levels, and will attack the structures built by the player at 2:40 intervals generally. These are unable to be attacked by most towers, and will target the largest cluster of civilian structures it can find.
2: In order to build anything the main structure, 'Odin City', has to have a connection with the building in question via a radius of auto connectability with structures placed near it. 'Collectors', 'Relays', 'Blasters', 'Mortars', 'Storage' and 'Speed' buildings will all allow connections to buildings placed further away.
3: The money in this game is called 'Energy', and is collected with buildings such as 'Collectors' and 'Reactors', and will passively be spent in the form of 'packets' to all structures that require them.
4: Packets are sent by 'Odin City' and will automatically build/rearm/supply energy when needed by the structure, and will try to go the shortest possible route of connections from 'Oding City' to the buildings requiring them.
5: The main resource gathering structure, the 'Collector', gives you more energy the larger the green area around it is, and does not just give you more if you spam 30 in one place. These are a cheap way to increase your energy income and to sustain a larger army of military structures.
6: The 'Relay' structure will give a very long range area of connection with buildings, but only with other 'Relays', this is used mainly to span large gaps between areas not covered by the 'Creeper'. 'Relays' can only connect to other non-'Relay' structures about as far a distance as a pylon energy field to scale.
7: The 'Storage' structure will increase your maximum energy, but not your current energy, by 20 when built. These are used to that you can stockpile on energy and not rely purely of your income to finish structures ASAP, and to help save up for a large push against the 'Creeper'.
8: The 'Speed Packet' structure will increase the movement speed of packets so as to allow faster reinforcements of farther away structures. This is helpful so that you don't have to wait for 5 minutes to build a far away structure.
9: The 'Reactor' structure will increase your energy income without adding to the green energy radius that is around 'Collector' structures. this is used to that you can hold out in an uncomfortable position for long enough to push out against the 'Creeper' and win the round.
10: The basic 'Blaster' tower will only remove a single layer of 'Creeper', and not all that is in one particular area. This is used as a basic all-around soft counter to most forms of 'Creeper'.
11: The 'Mortar' tower is a slow-firing high damage turret that will deal damage in a splash, and any and all 'Creeper' caught in that area will be destroyed completely, not just a single layer. This is used to help fortify dips in the road to 'Odin City' such as craters, which will hold up the 'Creeper' until full.
12: The 'StAM' tower will only shoot at 'Creeper Spores', described above. These are used to prevent the 'Creeper Spores' from sniping clusters of buildings in your network, and sometimes are vital to your survival in this game.
13: The 'Drone Bomber' tower can only be fired manually at targets anywhere in the map, and after being targeted will launch a 'Drone' at the area specified, dropping the equivilent of 'Mortar' tower bombs in the general area around the target. These are very useful at escaping a tight corner, as they can be built in the back of your base for periodic bombing runs to lessen the strain on your regular turrets.
14: The 'Thor' unit is the End Game GGNoRe unit given to complete the story, it is basically a Terran BattleCruiser in design and can destroy enourmous amounts of 'Creeper' with a single attack, and doesn't need to be powered with 'Ammunition Packets' from 'Odin City' to continue attacking. This is an uneccissary tower for the game, but can be added if you want ;).
15: Any and ALL military (attacking) structures can lift off to be placed in a new area of the map, this includes 'Odin City' itself. This can be used to have to build less towers than you would normally need to do in order to provide a decent perimiter around your base.
Good luck to any and all who attempt this challenge, and I hope you have fun :D