Um... I'm pretty sure you mean pathing maps (sorry, my WE shortcuts are a bit rusty :p). It's available next to terrain, unit, doodad, etc. palettes, though you'll have to modify most of it yourself.
Btw there are 5 levels, 2 down and 2 up + the normal.
4 levels. One normal, two up, one down. The down one gets messy when you put units in it, it's mainly useful for canyons and lakes. The limit is especially obvious if you're doing an indoor map and it would be handy to have extra cliffs elsewhere (like creating a cliff-placed fortress). Nothing that pathing couldn't solve, it's just annoying.
I have basically modified the planetary fortress to have 2 weapons and currently only the first one will fire. The first weapon is the missle turret longbolt and the second is carrier infoceptor. How can I get them to fire at the same time?
You can't. However, if you unlink weapons and set the weapon periods to less than your total effect time, it'll appear as if they're firing simultaniously.
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Um... I'm pretty sure you mean pathing maps (sorry, my WE shortcuts are a bit rusty :p). It's available next to terrain, unit, doodad, etc. palettes, though you'll have to modify most of it yourself.
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4 levels. One normal, two up, one down. The down one gets messy when you put units in it, it's mainly useful for canyons and lakes. The limit is especially obvious if you're doing an indoor map and it would be handy to have extra cliffs elsewhere (like creating a cliff-placed fortress). Nothing that pathing couldn't solve, it's just annoying.
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You can't. However, if you unlink weapons and set the weapon periods to less than your total effect time, it'll appear as if they're firing simultaniously.
Here, take a look at this thread for basic guidelines: http://forums.battle.net/thread.html?topicId=24401906857&sid=5000